| Age | Commit message (Collapse) | Author |
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android: Add option to bundle validation layer
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* VVL has implemented the more modern alternative, thus we don't need to support it anymore
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Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
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Maxwell3D: Improve Index buffer size estimation.
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If final frame was transferred from GPU, it won't carry the props.
Fixes #11089
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Buffer Cache: fix discard writes.
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Mark decompiled macros on dump, dump shaders after translation
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than 16
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Add macos moltenvk bundle, Add copy moltevk dylib script
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host_shaders: ASTC compute shader optimizations
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Mark accelerated DMA destination buffers and images as GPU-modified
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gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
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gl_graphics_pipeline: Fix GLASM storage buffer detection
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vulkan_device: disable features associated with unloaded extensions
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Thanks Liam
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Came across this while looking into Asterix and Obelix XXL glitching
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gl_device: Detect Mesa to disable their ASTC
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This reverts commit b18c1fb1bbbcc235e9a1cbbb2704fed2e5895e61.
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