| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-07-21 | Merge pull request #4361 from ReinUsesLisp/lane-id | Rodrigo Locatti | |
| decode/other: Implement S2R.LaneId | |||
| 2020-07-21 | surface_params: Make use of designated initializers where applicable | Lioncash | |
| Provides a convenient way to avoid unnecessary zero initializing. | |||
| 2020-07-21 | surface_params: Remove redundant assignment | Lioncash | |
| This is a redundant assignment that can be removed. | |||
| 2020-07-21 | surface_params: Replace questionable usages of the comma operator with ↵ | Lioncash | |
| semicolons These are bugs waiting to happen. | |||
| 2020-07-21 | video_core: Remove unused variables | Lioncash | |
| Silences several compiler warnings about unused variables. | |||
| 2020-07-21 | vk_rasterizer: Remove unused variable in Clear() | Lioncash | |
| The relevant values are already assigned further down in the lambda, so this can be removed entirely. | |||
| 2020-07-21 | compatible_formats: Add missing header guard | Lioncash | |
| Prevents potential inclusion issues from occurring. | |||
| 2020-07-21 | video_core: Allow copy elision to take place where applicable | Lioncash | |
| Removes const from some variables that are returned from functions, as this allows the move assignment/constructors to execute for them. | |||
| 2020-07-21 | Merge pull request #4324 from ReinUsesLisp/formats | bunnei | |
| video_core: Fix, add and rename pixel formats | |||
| 2020-07-21 | video_core: Remove redundant pixel format type | David Marcec | |
| We already get the format type before converting shadow formats and during shadow formats. | |||
| 2020-07-20 | buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten() | Lioncash | |
| We can make use of emplace()'s return value to determine whether or not we need to perform an increment. emplace() performs no insertion if an element already exist, so this can eliminate a find() call. | |||
| 2020-07-18 | gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders | ReinUsesLisp | |
| NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications to use what in Vulkan is known as physical pointers, this is basically C pointers. On GLASM these is exposed through the LOAD/STORE/ATOM instructions. Up until now, assembly shaders were using NV_shader_storage_buffer_object. These work fine, but have a (probably unintended) limitation that forces us to have the limit of a single stage for all shader stages. In contrast, with NV_shader_buffer_{load,store} we can pass GPU addresses to the shader through local parameters (GLASM equivalent uniform constants, or push constants on Vulkan). Local parameters have the advantage of being per stage, allowing us to generate code without worrying about binding overlaps. | |||
| 2020-07-18 | Merge pull request #4273 from ogniK5377/async-shaders-prod | bunnei | |
| video_core: Add asynchronous shader decompilation and compilation | |||
| 2020-07-18 | Fix style issues | David Marcec | |
| 2020-07-18 | Merge pull request #4364 from lioncash/desig5 | bunnei | |
| vulkan: Make use of designated initializers where applicable | |||
| 2020-07-17 | vk_device: Fix build error on old MSVC versions | ReinUsesLisp | |
| Designated initializers on old MSVC versions fail to build when they take the address of a constant. | |||
| 2020-07-17 | Merge pull request #4322 from ReinUsesLisp/fix-dynstate | bunnei | |
| vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state | |||
| 2020-07-17 | Merge pull request #4369 from lioncash/hle-macro | LC | |
| macro_hle: Remove unnecessary std::make_pair calls | |||
| 2020-07-17 | Merge pull request #4340 from lioncash/remove | LC | |
| shader_cache: Make use of std::erase_if | |||
| 2020-07-17 | Remove duplicate config | David Marcec | |
| 2020-07-17 | Use conditional var | David Marcec | |
| 2020-07-17 | Drop max workers from 8->2 for testing | David Marcec | |
| 2020-07-17 | Rebase for per game settings | David Marcec | |
| 2020-07-17 | async shaders | David Marcec | |
| 2020-07-16 | macro_hle: Remove unnecessary static keywords | Lioncash | |
| These functions are already in an anonymous namespace which makes the functions internally linked. | |||
| 2020-07-17 | Merge pull request #4368 from lioncash/macro | David | |
| macro: Resolve missing parameter in doxygen comment | |||
| 2020-07-17 | Merge pull request #4370 from lioncash/simplify | David | |
| macro_hle: Simplify shift expression in HLE_771BB18C62444DA0() | |||
| 2020-07-16 | macro_hle: Simplify shift expression in HLE_771BB18C62444DA0() | Lioncash | |
| Given the expression involves a 32-bit value, this simplifies down to just: 0x3ffffff. This is likely a remnant from testing that was never cleaned up. Resolves a -Wshift-overflow warning. | |||
| 2020-07-16 | macro_hle: Remove unnecessary std::make_pair calls | Lioncash | |
| The purpose of make_pair is generally to deduce the types within the pair without explicitly specifying the types, so these usages were generally unnecessary, particularly when the type is enforced by the array declaration. | |||
| 2020-07-16 | macro: Resolve missing parameter in doxygen comment | Lioncash | |
| Resolves a -Wdocumentation warning. | |||
| 2020-07-16 | wrapper: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_texture_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer | Lioncash | |
| Discovered while converting relevant parts of the codebase over to designated initializers. | |||
| 2020-07-16 | vk_swapchain: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_stream_buffer: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_staging_buffer_pool: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_shader_util: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_scheduler: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_sampler_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_resource_manager: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_renderpass_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_rasterizer: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_query_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_pipeline_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_memory_manager: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_image: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_descriptor_pool: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_graphics_pipeline: Resolve narrowing warnings | Lioncash | |
| For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a VkBool32 type, so we need to cast to it explicitly. | |||
| 2020-07-16 | vk_compute_pipeline: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_compute_pass: Make use of designated initializers where applicable | Lioncash | |
| Note: Some barriers can't be converted over yet, as they ICE MSVC. | |||
