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2023-10-11Merge pull request #11683 from Kelebek1/do_not_sync_on_written_bufferliamwhite
Do not double sync written buffers, move mark written to binding
2023-10-11Merge pull request #11743 from Squall-Leonhart/IFREMOVEDFernando S
Fix mistaken usage of info.block instead of level_info.block
2023-10-11Do not set rescaled flag when rescaling is disabledKelebek1
2023-10-11Fix mistaken usage of info.block instead of level_info.blockSquall-Leonhart
Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-10Merge pull request #11534 from Squall-Leonhart/IFREMOVEDliamwhite
Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10Not not allocate DeviceLocal buffers as mappedKelebek1
2023-10-09add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup tableSquall Leonhart
Should fix and close #11711
2023-10-07Merge pull request #11656 from liamwhite/recreate-surface-automaticallyliamwhite
vk_present_manager: recreate surface on any surface loss
2023-10-07Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8liamwhite
Implements D32_Float to A8B8G8R8_UNORM format copy
2023-10-07Merge pull request #11630 from Kelebek1/clear_stencil_requires_depth_testliamwhite
Enable depth test on depthstencil clear path
2023-10-07Merge pull request #11544 from Kelebek1/reduce_stream_buffer_renderdocliamwhite
Allow GPUs without rebar to open multiple RenderDoc captures
2023-10-07Merge pull request #11688 from Kelebek1/x8d42liamwhite
Implement X8_D24 pixel format
2023-10-07Merge pull request #11684 from Kelebek1/disable_push_descriptor_maxwellliamwhite
Disable push descriptor for Pascal and older nVidia architectures
2023-10-07update shader to confirmed format copySquall Leonhart
2023-10-06Allow GPUs without rebar to open multiple RenderDoc capturesKelebek1
2023-10-06Implement X8_D24 formatKelebek1
2023-10-05Rework nvidia architecture detection, disable push descriptor for Pascal and ↵Kelebek1
older
2023-10-05Mark a buffer GPU modified after the buffers are confirmed, do not double ↵Kelebek1
synch them
2023-10-05lets not convert depth to greyscale since this makes the exhaust and tire ↵Squall-Leonhart
smoke light gray/white tiresmoke should be a darker gray.
2023-10-04Fix CI Formatting checkSquall-Leonhart
2023-10-04Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart
Corrects some visual issues in games such as Disney SpeedStorm
2023-10-02vk_present_manager: recreate surface on any surface lossLiam
2023-10-02ci: fix new codespell errorsLiam
2023-10-01Query Cache: Fix memory leak.Fernando Sahmkow
2023-09-29Merge pull request #11622 from liamwhite/qcr-reg1Fernando S
renderer_vulkan: fix query cache for homebrew
2023-09-28Enable depth test on stencil clear pathKelebek1
2023-09-28Merge pull request #11402 from FernandoS27/depth-bias-controlliamwhite
Vulkan: Implement Depth Bias Control
2023-09-27renderer_vulkan: fix query cache for homebrewLiam
2023-09-25host_shaders: More proper handling of x2 MSAA copiesGPUCode
2023-09-25renderer_vulkan: Implement MSAA copiesGPUCode
2023-09-25Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookiesliamwhite
Y.F.C: Rework the Query Cache.
2023-09-24Merge pull request #11562 from GPUCode/srgb-madnessliamwhite
vk_texture_cache: Limit srgb block to transcoding only
2023-09-24Merge pull request #11165 from Morph1984/ds_blitliamwhite
vulkan_device: Return true if either depth/stencil format supports blit
2023-09-23Query Cache: Fix Prefix SumsFernando Sahmkow
2023-09-23Query Cache: Fix behavior in Normal AccuracyFernando Sahmkow
2023-09-23Query Cache: Simplify Prefix Sum compute shaderFernando Sahmkow
2023-09-23Query Cache: Implement host side sample counting.Fernando Sahmkow
2023-09-23Query Cache: Fix guest side sample countingFernando Sahmkow
2023-09-23Query Cache: address issuesFernando Sahmkow
2023-09-23QueryCache: Implement dependant queries.Fernando Sahmkow
2023-09-23Macro HLE: Add DrawIndirectByteCountFernando Sahmkow
2023-09-23Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow
2023-09-23Query Cache: Setup Base reworkFernando Sahmkow
2023-09-22Merge pull request #11557 from GPUCode/brr-formatliamwhite
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
2023-09-21Fix DMA engine register offsetsKelebek1
2023-09-21vk_texture_cache: Limit srgb block to transcoding onlyGPUCode
2023-09-21renderer_vulkan: Correct component order for A4B4G4R4_UNORMGPUCode
2023-09-20Reuse part of my previous idea to to use num_levels to check within ↵Squall-Leonhart
AdjustMipBlockSize The partial revert was not enough for Tsukihime, this might do the trick
2023-09-18Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fixliamwhite
Fix a logged assert in the format lookup table for Z16
2023-09-18Partial revert of #10433Squall Leonhart
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure. It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.