| Age | Commit message (Collapse) | Author |
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These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
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Enables frame decoding with FFmpeg
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- Used by Dragon Quest Builders
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This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
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GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.
Developers can disable the check by enabling graphics debugging.
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Vulkan Rasterizer: Fix viewport issue
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Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
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settings: Remove std::chrono usage
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Alleviates the dependency on chrono for all files that include settings.h
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A series of fixes to queries and indexed samplers.
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A few fixes on Vulkan and Rasterizer Caching
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vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
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h264: Use max allowed max_num_ref_frames when using CPU decoding
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frame to the GPU
Addresses possible buffer overflow behavior.
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