| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-14 | Merge pull request #2462 from lioncash/video-mm | Mat M | |
| video_core/memory_manager: Minor tidying | |||
| 2019-05-14 | Merge pull request #2461 from lioncash/unused-var | Mat M | |
| video_core: Remove a few unused variables and functions | |||
| 2019-05-13 | Merge pull request #2413 from FernandoS27/opt-gpu | Rodrigo Locatti | |
| Rasterizer Cache: refactor flushing & optimize memory usage of surfaces | |||
| 2019-05-09 | video_core/memory_manager: Mark IsBlockContinuous() as a const member function | Lioncash | |
| Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state. | |||
| 2019-05-09 | video_core/memory_manager: Mark the constructor as explicit | Lioncash | |
| Prevents implicit converting constructions of the memory manager. | |||
| 2019-05-09 | video_core/memory_manager: Default the destructor within the cpp file | Lioncash | |
| Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types. | |||
| 2019-05-09 | video_core/memory_manager: Amend doxygen comments | Lioncash | |
| Corrects references to non-existent parameters and corrects typos. | |||
| 2019-05-09 | video_core/memory_manager: Remove superfluous const from function declarations | Lioncash | |
| These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used. | |||
| 2019-05-09 | video_core/renderer_opengl/gl_shader_cache: Correct member initialization order | Lioncash | |
| Silences a -Wreorder warning. | |||
| 2019-05-09 | video_core/shader/decode/texture: Remove unused variable from GetTld4Code() | Lioncash | |
| 2019-05-09 | renderer_vulkan/vk_shader_decompiler: Remove unused variable from ↵ | Lioncash | |
| DeclareInternalFlags() | |||
| 2019-05-09 | video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() ↵ | Lioncash | |
| function This isn't used at all, so it can be removed. | |||
| 2019-05-09 | video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in ↵ | Lioncash | |
| UploadGLMipmapTexture() This variable is unused entirely, so it can be removed. | |||
| 2019-05-09 | video_core/gpu_thread: Remove unused local variable | Lioncash | |
| Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data. | |||
| 2019-05-09 | video_core/textures/astc: Remove unused variables | Lioncash | |
| Silences a few compilation warnings. | |||
| 2019-05-09 | Merge pull request #2442 from FernandoS27/astc-fix | bunnei | |
| Fix Layered ASTC Textures | |||
| 2019-05-09 | Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants | bunnei | |
| gl_shader_disk_cache: Skip stored shader variants instead of asserting | |||
| 2019-05-09 | Merge pull request #2429 from FernandoS27/compute | bunnei | |
| Corrections and Implementation on GPU Engines | |||
| 2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | |
| This isn't used anywhere, so we can get rid of it. | |||
| 2019-05-04 | gl_rasterizer: Silence unused variable warning | Lioncash | |
| Makes use of src, so it's not considered unused. | |||
| 2019-05-01 | Refactors and name corrections. | Fernando Sahmkow | |
| 2019-05-01 | gl_shader_disk_cache: Skip stored shader variants instead of asserting | ReinUsesLisp | |
| Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled. | |||
| 2019-04-30 | Fix Layered ASTC Textures | Fernando Sahmkow | |
| By adding the missing layer offset in ASTC compression. | |||
| 2019-04-30 | Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file | bunnei | |
| gl_shader_disk_cache: Improve precompiled shader cache generation speed and size | |||
| 2019-04-28 | Merge pull request #2435 from ReinUsesLisp/misc-vc | bunnei | |
| shader_ir: Miscellaneous fixes | |||
| 2019-04-28 | Merge pull request #2322 from ReinUsesLisp/wswitch | bunnei | |
| video_core: Silent -Wswitch warnings | |||
| 2019-04-28 | Merge pull request #2423 from FernandoS27/half-correct | bunnei | |
| Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 | |||
| 2019-04-26 | shader_ir: Move Sampler index entry in operand< to sort declarations | ReinUsesLisp | |
| 2019-04-26 | shader_ir: Add missing entry to Sampler operand< comparison | ReinUsesLisp | |
| 2019-04-26 | shader_ir/texture: Fix sampler const buffer key shift | ReinUsesLisp | |
| 2019-04-23 | Re added new lines at the end of files | FreddyFunk | |
| 2019-04-23 | gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard | unknown | |
| 2019-04-23 | gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader ↵ | unknown | |
| cache file | |||
| 2019-04-23 | gl_shader_disk_cache: Remove per shader compression | unknown | |
| 2019-04-23 | Fixes and Corrections to DMA Engine | Fernando Sahmkow | |
| 2019-04-23 | Merge pull request #2422 from ReinUsesLisp/fixup-samplers | Hexagon12 | |
| gl_state: Fix samplers memory corruption | |||
| 2019-04-23 | Merge pull request #2425 from FernandoS27/y-direction | Hexagon12 | |
| Fix flipping on some games by applying Y direction register | |||
| 2019-04-23 | Add Swizzle Parameters to the DMA engine | Fernando Sahmkow | |
| 2019-04-23 | Add Documentation Headers to all the GPU Engines | Fernando Sahmkow | |
| 2019-04-23 | Corrections and styling | Fernando Sahmkow | |
| 2019-04-22 | Merge pull request #2383 from ReinUsesLisp/aoffi-test | bunnei | |
| gl_shader_decompiler: Disable variable AOFFI on unsupported devices | |||
| 2019-04-22 | Implement Maxwell3D Data Upload | Fernando Sahmkow | |
| 2019-04-22 | Introduce skeleton of the GPU Compute Engine. | Fernando Sahmkow | |
| 2019-04-22 | Revamp Kepler Memory to use a subegine to manage uploads | Fernando Sahmkow | |
| 2019-04-22 | Merge pull request #2403 from FernandoS27/compressed-linear | bunnei | |
| Support compressed formats on linear textures. | |||
| 2019-04-22 | Merge pull request #2411 from FernandoS27/unsafe-gpu | bunnei | |
| GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe | |||
| 2019-04-22 | Merge pull request #2400 from FernandoS27/corret-kepler-mem | bunnei | |
| Implement Kepler Memory on both Linear and BlockLinear. | |||
| 2019-04-21 | Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. | Fernando Sahmkow | |
| This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache. | |||
| 2019-04-20 | Corrections Half Float operations on const buffers and implement saturation. | Fernando Sahmkow | |
| 2019-04-20 | Merge pull request #2407 from FernandoS27/f2f | bunnei | |
| Do some corrections in conversion shader instructions. | |||
