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OpenGL: interpret face flips according to GL NDC
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maxwell_dma: fix bytes_per_pixel
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Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com>
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chore: add missing SPDX tags
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GCC 12 fixes
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Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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done yet
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OpenGL: flip front faces if Z scale is inverted
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OpenGL: fix S8D24 to ABGR8 conversions
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OpenGL: fix cropping
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This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call.
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GPU Garbage Collection: Fix regressions.
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codec: Fix GPU decoder detection on Windows and a memory leak
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Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
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gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().
Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
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CPU Cached memory."
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First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
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Nvidia Vulkan drivers 510+ crash when blitting MSAA images. Fall-back to 3D scale helpers for MSAA image scaling.
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general: Reduce unused includes across the project
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