| Age | Commit message (Collapse) | Author |
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Fixes #2246, #2261
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shader_jit: Fix non-SSE4.1 path where FLR would not truncate
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Remove the broken frame_skip option
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Fixes #1960.
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simply true and -1
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stencil buffer.
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This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
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GPU/CiTrace: Avoid calling GetTextures() when not necessary.
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Minor formatting change
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Also minor style changes
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Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
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Fix/mask crash in shader debugger in Mii Maker
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GPU: DisplayTransfer & MemoryFill cleanup and param check
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As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
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Fixes #1938
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
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Qt graphics configure & V-Sync option
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Retrieve shader result from new OutputRegisters-type
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