| Age | Commit message (Collapse) | Author |
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HLEing them.
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The Ryujinx macro interpreter and envydis were used as reference.
Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
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function.
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global.
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TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
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Allow unswizzling of DXT1 textures.
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