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2018-04-04rasterizer_interface.h: Update from citra to yuzuN00byKing
2018-04-04gl_rasterizer_cache.cpp: Update from citra to yuzuN00byKing
2018-04-04gl_rasterizer_cache.h: Update from citra to yuzuN00byKing
2018-04-04renderer_opengl.h: Update from citra to yuzuN00byKing
2018-04-01GPU: Use the MacroInterpreter class to execute the GPU macros instead of ↵Subv
HLEing them.
2018-04-01GPU: Implemented a gpu macro interpreter.Subv
The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-03-26renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.bunnei
2018-03-26gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ↵bunnei
function.
2018-03-26gl_rasterizer: Add a SyncViewport method.bunnei
2018-03-26gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.bunnei
2018-03-26graphics_surface: Fix merge conflicts.bunnei
2018-03-26gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.bunnei
2018-03-26gl_rasterizer: Normalize vertex array data as appropriate.bunnei
2018-03-26maxwel_to_gl: Fix string formatting in log statements.bunnei
2018-03-26rasterizer: Rename DrawTriangles to DrawArrays.bunnei
2018-03-26gl_rasterizer: Use passthrough shader for SetupVertexShader.bunnei
2018-03-26renderer_opengl: Logging, etc. cleanup.bunnei
2018-03-26renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.bunnei
2018-03-26gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei
2018-03-26gl_rasterizer: Implement SetupVertexArray.bunnei
2018-03-26gl_rasterizer_cache: Fix an ASSERT_MSG.bunnei
2018-03-26maxwell_to_gl: Add module and function for decoding VertexType.bunnei
2018-03-26maxwell_3d: Use names that match envytools for VertexType.bunnei
2018-03-26maxwell_3d: Add VertexAttribute struct and cleanup.bunnei
2018-03-26gl_rasterizer: Use 32 texture units instead of 3.bunnei
2018-03-26gl_rasterizer: Implement DrawTriangles.bunnei
2018-03-26Maxwell3D: Call AccelerateDrawBatch on DrawArrays.bunnei
2018-03-26gl_rasterizer: Implement AnalyzeVertexArray.bunnei
2018-03-26gl_rasterizer_cache: MortonCopy Switch-style.bunnei
2018-03-26gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei
2018-03-26maxwell: Add RenderTargetFormat enum.bunnei
2018-03-26renderer_opengl: Only draw the screen if a framebuffer is specified.bunnei
2018-03-26GPU: Load the sampler info (TSC) when retrieving active textures.Subv
2018-03-26GPU: Added the TSC structure. It contains information about the sampler.Subv
2018-03-26GPU: Added more fields to the TIC structure.Subv
2018-03-24GPU: Make the debug_context variable a member of the frontend instead of a ↵Subv
global.
2018-03-24GPU: Added a function to retrieve the active textures for a shader stage.Subv
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv
2018-03-24GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.Subv
2018-03-24GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.Subv
2018-03-24Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv
Allow unswizzling of DXT1 textures.
2018-03-24GPU: Preliminary work for texture decoding.Subv
2018-03-24GPU: Added viewport registers to Maxwell3D's reg structure.Subv
2018-03-23gl_rasterizer: Fake render in green, because it's cooler.bunnei
2018-03-23gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.bunnei
2018-03-23gl_rasterizer_cache: Add missing include for vm_manager.bunnei
2018-03-23renderer_opengl: Only invalidate the framebuffer region, not flush.bunnei
2018-03-23renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei
2018-03-23RasterizerCacheOpenGL: FlushAll should flush full memory region.bunnei