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2021-07-22vk_pipeline_cache: Name SPIR-V modulesReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement TLDFernandoS27
2021-07-22spirv: Add fixed pipeline point sizeReinUsesLisp
2021-07-22shader: Implement BRXFernandoS27
2021-07-22vk_pipeline_cache: Fix size hashing of shadersReinUsesLisp
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22shader: Better interpolation and disabled attributes supportReinUsesLisp
2021-07-22spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp
2021-07-22vk_pipeline_cache: Fix pipeline and shader cachesReinUsesLisp
2021-07-22shader: Fix rasterizer integration order issuesReinUsesLisp
2021-07-22shader: Implement TXQ and fix FragDepthReinUsesLisp
2021-07-22shader: Implement NDC [-1, 1], attribute types and default varying ↵ReinUsesLisp
initialization
2021-07-22shader: Implement VOTEameerj
2021-07-22vk_pipeline_cache: Fix ReleaseContents orderReinUsesLisp
2021-07-22vk_pipeline_cache: Add pipeline cacheReinUsesLisp
2021-07-22vk_pipeline_cache: Add pipeline cacheReinUsesLisp
2021-07-22shader: Implement DMNMX, DSET, DSETPameerj
2021-07-22spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp
2021-07-22shader: Implement I2FReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22spirv: Add SignedZeroInfNanPreserve logicameerj
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22spirv: Fixes and Intel specific workaroundsReinUsesLisp
2021-07-22shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp
2021-07-22shader: Add denorm flush supportReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22shader: Remove old shader managementReinUsesLisp
2021-07-22spirv: Initial SPIR-V supportReinUsesLisp
2021-07-22Merge pull request #6686 from ReinUsesLisp/vk-optimal-copybunnei
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
2021-07-20Merge pull request #6629 from FernandoS27/accel-dma-2bunnei
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20Merge pull request #6685 from ReinUsesLisp/radeonsi-clientFernando S
gl_texture_cache: Workaround slow PBO downloads on radeonsi
2021-07-20vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possibleReinUsesLisp
Silences performance warnings generated from validation layers on each frame.
2021-07-20gl_texture_cache: Workaround slow PBO downloads on radeonsiReinUsesLisp
There's an optimization bug on non-git mesa versions where not specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU side. Add this bit for all vendors.
2021-07-20vk_buffer_cache: Fix quad index array with 0 vertices (#6627)Fernando S
2021-07-19Merge pull request #6580 from ReinUsesLisp/xfb-radvRodrigo Locatti
vk_buffer_cache: Use emulated null buffers for transform feedback
2021-07-19Merge pull request #6679 from yzct12345/fix-lets-goFernando S
Fix Pokemon Let's Go on Vulkan
2021-07-19Merge pull request #6670 from ReinUsesLisp/prepare-rtFernando S
texture_cache: Always prepare image views on render targets
2021-07-19Merge pull request #6669 from ReinUsesLisp/fix-samples-sizesFernando S
texture_cache/util: Fix size calculations of multisampled images
2021-07-18Update src/video_core/renderer_vulkan/vk_texture_cache.cppyzct12345
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18Update src/video_core/renderer_vulkan/vk_texture_cache.cppyzct12345
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18Ignore wrong blit formatyzct12345
2021-07-18vk_texture_cache: Finalize renderpass when downloading imagesReinUsesLisp
2021-07-18vk_compute_pass: Fix pipeline barriers on non-initialized ASTC imagesReinUsesLisp
2021-07-18vk_compute_pass: Fix ASTC buffer setup synchronizationReinUsesLisp
2021-07-18texture_cache/util: Fix size calculations of multisampled imagesReinUsesLisp
On the texture cache we handle multisampled images by keeping their real size in samples (e.g. 1920x1080 with 4 samples is 3840x2160). This works nicely with size matches and other comparisons, but the calculation for guest sizes was not having this in mind, and the size was being multiplied (again) by the number of samples per dimension. For example a 3840x2160 texture cache image had its width and height multiplied by 2, resulting in a much larger texture. Fix this issue. - Fixes performance regression on cooking related titles when an unrelated bug was fixed.
2021-07-18texture_cache: Always prepare image views on render targetsReinUsesLisp
Images used as render targets were not being "prepared", causing desynchronizations on the texture cache. Needs #6669 to avoid performance regressions on certain cooking titles. - Fixes black shadows on Age of Calamity.
2021-07-15Merge pull request #6579 from ameerj/float-settingsbunnei
settings: Eliminate usage of float-point setting values
2021-07-15Merge pull request #6635 from ameerj/intel-vk-sm3dwFernando S
vk_rasterizer: Only clear valid color attachments