| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-11-24 | nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID | comex | |
| - Use .at() instead of raw indexing when dealing with untrusted indices. - For the special case of WaitFence with syncpoint id UINT32_MAX, instead of crashing, log an error and ignore. This is what I get when running Super Mario Maker 2. | |||
| 2020-11-22 | Merge pull request #4954 from lioncash/compare | Morph | |
| gl_rasterizer: Make floating-point literal a float | |||
| 2020-11-21 | Merge pull request #4955 from lioncash/move3 | bunnei | |
| async_shaders: std::move data within QueueVulkanShader() | |||
| 2020-11-20 | Merge pull request #4957 from ReinUsesLisp/alpha-test-rt | LC | |
| gl_rasterizer: Remove warning of untested alpha test | |||
| 2020-11-20 | gl_rasterizer: Remove warning of untested alpha test | ReinUsesLisp | |
| Alpha test has been proven to only affect the first render target. | |||
| 2020-11-20 | Merge pull request #4953 from lioncash/shader-shadow | bunnei | |
| shader_bytecode: Eliminate variable shadowing | |||
| 2020-11-20 | async_shaders: emplace threads into the worker thread vector | Lioncash | |
| Same behavior, but constructs the threads in place instead of moving them. | |||
| 2020-11-20 | async_shaders: Simplify implementation of GetCompletedWork() | Lioncash | |
| This is equivalent to moving all the contents and then clearing the vector. This avoids a redundant allocation. | |||
| 2020-11-20 | async_shaders: Simplify moving data into the pending queue | Lioncash | |
| 2020-11-20 | async_shaders: std::move data within QueueVulkanShader() | Lioncash | |
| Same behavior, but avoids redundant copies. While we're at it, we can simplify the pushing of the parameters into the pending queue. | |||
| 2020-11-20 | gl_rasterizer: Make floating-point literal a float | Lioncash | |
| Gets rid of an unnecessary expansion from float to double. | |||
| 2020-11-20 | shader_bytecode: Make use of [[nodiscard]] where applicable | Lioncash | |
| Ensures that all queried values are made use of. | |||
| 2020-11-20 | shader_bytecode: Eliminate variable shadowing | Lioncash | |
| 2020-11-20 | Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs | Rodrigo Locatti | |
| maxwell_3d: Move code to separate functions and insert instead of push_back | |||
| 2020-11-17 | rasterizer_interface: Make use of [[nodiscard]] where applicable | Lioncash | |
| 2020-11-17 | render_base: Make use of [[nodiscard]] where applicable | Lioncash | |
| 2020-11-17 | gpu: Make use of [[nodiscard]] where applicable | Lioncash | |
| 2020-11-11 | maxwell_3d: Use insert instead of loop push_back | ReinUsesLisp | |
| This reduces the overhead of bounds checking on each element. It won't reduce the cost of allocation because usually this vector's capacity is usually large enough to hold whatever we push to it. | |||
| 2020-11-11 | maxwell_3d: Move code to separate functions | ReinUsesLisp | |
| Deduplicate some code and put it in separate functions so it's easier to understand and profile. | |||
| 2020-11-07 | video_core: dma_pusher: Remove integrity check on command lists. | bunnei | |
| - This seems to cause softlocks in Breath of the Wild. | |||
| 2020-11-06 | Merge pull request #4891 from lioncash/clang2 | bunnei | |
| General: Fix clang build | |||
| 2020-11-05 | Merge pull request #4854 from ReinUsesLisp/cube-array-shadow | bunnei | |
| shader: Partially implement texture cube array shadow | |||
| 2020-11-05 | General: Fix clang build | Lioncash | |
| Allows building on clang to work again | |||
| 2020-11-04 | Merge pull request #4858 from lioncash/initializer | bunnei | |
| General: Resolve a few missing initializer warnings | |||
| 2020-11-04 | Merge pull request #4869 from bunnei/improve-gpu-sync | Chloe | |
| Improvements to GPU synchronization & various refactoring | |||
| 2020-11-03 | Merge pull request #4874 from lioncash/nodiscard2 | bunnei | |
| nvdec: Make use of [[nodiscard]] where applicable | |||
| 2020-11-02 | nvdec: Make use of [[nodiscard]] where applicable | Lioncash | |
| Prevents bugs from occurring where the results of a function are accidentally discarded | |||
| 2020-11-01 | Merge pull request #4865 from ameerj/async-threadcount | bunnei | |
| async_shaders: Increase Async worker thread count for >8 thread cpus | |||
| 2020-11-01 | video_core: dma_pusher: Add support for integrity checks. | bunnei | |
| - Log corrupted command lists, rather than crash. | |||
| 2020-11-01 | video_core: dma_pusher: Add support for prefetched command lists. | bunnei | |
| 2020-11-01 | video_core: gpu: Implement WaitFence and IncrementSyncPoint. | bunnei | |
| 2020-10-31 | Merge pull request #4853 from ReinUsesLisp/fcmp-imm | bunnei | |
| shader/arithmetic: Implement FCMP immediate + register variant | |||
| 2020-10-29 | vp9: Be explicit with copy and move operators | Lioncash | |
| It's deprecated in the language to autogenerate these if the destructor for a type is specified, so we can explicitly specify how we want these to be generated. | |||
| 2020-10-29 | vp9: Mark functions with [[nodiscard]] where applicable | Lioncash | |
| Prevents values from mistakenly being discarded in cases where it's a bug to do so. | |||
| 2020-10-29 | vp9: Provide a default initializer for "hidden" member | Lioncash | |
| The API of VP9 exposes a WasFrameHidden() function which accesses this member. Given the constructor previously didn't initialize this member, it's a potential vector for an uninitialized read. Instead, we can initialize this to a deterministic value to prevent that from occurring. | |||
| 2020-10-29 | vp9: Make some member functions internally linked | Lioncash | |
| These helper functions don't directly modify any member state and can be hidden from view. | |||
| 2020-10-29 | General: Resolve a few missing initializer warnings | Lioncash | |
| Resolves a few -Wmissing-initializer warnings. | |||
| 2020-10-29 | Merge pull request #4837 from lioncash/nvdec-2 | bunnei | |
| nvdec: Minor tidying up | |||
| 2020-10-29 | async_shaders: Increase Async worker thread count for 8+ thread cpus | ameerj | |
| Adds 1 async worker thread for every 2 available threads above 8 | |||
| 2020-10-28 | Merge pull request #4838 from lioncash/syncmgr | bunnei | |
| sync_manager: Amend parameter order of calls to SyncptIncr constructor | |||
| 2020-10-28 | video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand. | bunnei | |
| 2020-10-28 | shader: Partially implement texture cube array shadow | ReinUsesLisp | |
| This implements texture cube arrays with shadow comparisons but doesn't fix the asserts related to it. Fixes out of bounds reads on swizzle constructors and makes them use bounds checked ::at instead of the unsafe operator[]. | |||
| 2020-10-28 | shader/arithmetic: Implement FCMP immediate + register variant | ReinUsesLisp | |
| Trivially add the encoding for this. | |||
| 2020-10-28 | Merge pull request #4848 from ReinUsesLisp/type-limits | LC | |
| video_core: Enforce -Werror=type-limits | |||
| 2020-10-28 | video_core: Enforce -Wredundant-move and -Wpessimizing-move | ReinUsesLisp | |
| Silence three warnings and make them errors to avoid introducing more in the future. | |||
| 2020-10-28 | video_core: Enforce -Werror=type-limits | ReinUsesLisp | |
| Silences one warning and avoids introducing more in the future. | |||
| 2020-10-27 | sync_manager: Amend parameter order of calls to SyncptIncr constructor | Lioncash | |
| Corrects some cases where the arguments would be incorrectly swapped. | |||
| 2020-10-27 | h264: Make WriteUe take a u32 | Lioncash | |
| Enforces the type of the desired value in calling code. | |||
| 2020-10-27 | vp9: std::move buffer within ComposeFrameHeader() | Lioncash | |
| We can move the buffer here to avoid a heap reallocation | |||
| 2020-10-27 | vp9: Remove dead code | Lioncash | |
