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renderer_base: Minor changes
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Output errors in GUI
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There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
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Add error popup when citra initialization failed
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This has been confirmed on hardware. Fixes Etrian Odyssey IV.
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renderer_opengl: Initalise fragment shader LUT textures
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Add support for padding vertex attributes
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their boundaries.
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- Also implement D0 LUT enable.
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- No functional difference.
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to last light.
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vector.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
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The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
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Shader JIT: Fix off-by-one error when compiling JMPs
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Shader: Implement "invert condition" feature of IFU instruction
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