| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-08 | gl_global_cache: Add dummy global cache manager | ReinUsesLisp | |
| 2019-01-07 | Merge pull request #1999 from ReinUsesLisp/dirty-shader | bunnei | |
| gl_shader_cache: Use dirty flags for shaders | |||
| 2019-01-07 | gl_shader_cache: Use dirty flags for shaders | ReinUsesLisp | |
| 2019-01-05 | gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs | ReinUsesLisp | |
| Since the data is doing the path CPU -> GPU -> GPU copy is the most approximate hint. Using GL_STREAM_DRAW generated a performance warning on Nvidia's stack. Changing this hint removed the warning. | |||
| 2019-01-02 | Merge pull request #1961 from ReinUsesLisp/tex-view-2d | bunnei | |
| gl_rasterizer_cache: Texture view if shader samples array but OGL is not | |||
| 2018-12-29 | gl_rasterizer_cache: Texture view if shader samples array but OGL is not | ReinUsesLisp | |
| When a shader samples a texture array but that texture in OpenGL is created without layers, use a texture view to increase the texture hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a GL_TEXTURE_2D_ARRAY view. | |||
| 2018-12-28 | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. | bunnei | |
| - Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild. | |||
| 2018-12-27 | Add missing uintBitsToFloat to SetRegisterToHalfFloat | Rodolfo Bogado | |
| 2018-12-27 | Merge pull request #1892 from Tinob/master | bunnei | |
| Improve Zero flag implementation | |||
| 2018-12-26 | renderer_opengl: Correct forward declaration of FramebufferLayout | Lioncash | |
| This is actually a struct, not a class, which can lead to compilation warnings. | |||
| 2018-12-26 | Apply CC test to the final value to be stored in the register | Rodolfo Bogado | |
| 2018-12-26 | Fixed shader linking error due to TLDS (#1934) | David | |
| * Fixed shader linking error due to TLDS coord should be coords * Fix remaining coords | |||
| 2018-12-26 | shader_bytecode: Fixup TEXS.F16 encoding | ReinUsesLisp | |
| 2018-12-23 | Merge pull request #1886 from FearlessTobi/port-4164 | bunnei | |
| Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality" | |||
| 2018-12-22 | Includde saturation in the evaluation of the control code | Rodolfo Bogado | |
| 2018-12-22 | Handle RZ cases evaluating the expression instead of the register value. | Rodolfo Bogado | |
| 2018-12-22 | complete emulation of ZeroFlag | Rodolfo Bogado | |
| 2018-12-21 | Merge pull request #1921 from ogniK5377/no-unit | bunnei | |
| Fixed uninitialized memory due to missing returns in canary | |||
| 2018-12-21 | Merge pull request #1920 from heapo/texture_format_selection | bunnei | |
| Texture format fixes for RGBA16UI for copies and R16U when used as depth | |||
| 2018-12-19 | Merge pull request #1909 from heapo/shadow_sampling_fixes | bunnei | |
| Fix arrayed texture LOD selection and depth comparison ordering | |||
| 2018-12-19 | hopefully fix clang format issue | David Marcec | |
| 2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | |
| Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. | |||
| 2018-12-18 | yuzu, video_core: Screenshot functionality | zhupengfei | |
| Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout. | |||
| 2018-12-18 | Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret ↵ | heapo | |
| R16U as Z16 when depth_compare is enabled. | |||
| 2018-12-18 | shader_bytecode: Fixup half float's operator B encoding | ReinUsesLisp | |
| 2018-12-17 | Implement postfactor multiplication/division for fmul instructions | heapo | |
| 2018-12-17 | Fix arrayed shadow sampler array slice/depth comparison ordering, as well as ↵ | heapo | |
| invalid GLSL LOD selection. | |||
| 2018-12-11 | Merge pull request #1893 from lioncash/warn | bunnei | |
| gl_shader_cache: Resolve truncation compiler warning | |||
| 2018-12-11 | Merge pull request #1888 from marcosvitali/glFrontFacing | bunnei | |
| gl_shader_decompiler: IPA fix FrontFacing. | |||
| 2018-12-10 | gl_shader_cache: Dehardcode constant in CalculateProgramSize() | Lioncash | |
| This constant is related to the size of the instruction. | |||
| 2018-12-10 | gl_shader_cache: Resolve truncation compiler warning | Lioncash | |
| The previous code would cause a warning, as it was truncating size_t (64-bit) to a u32 (32-bit) implicitly. | |||
| 2018-12-10 | Merge pull request #1740 from FernandoS27/shader_props | bunnei | |
| Implemented Shader Unique Identifiers | |||
| 2018-12-09 | gl_shader_decompiler: IPA FrontFacing: the right value when is the front ↵ | Marcos Vitali | |
| face is 0xFFFFFFFF. | |||
| 2018-12-09 | Implemented a shader unique identifier. | Fernando Sahmkow | |
| 2018-12-07 | gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source ↵ | Marcos Vitali | |
| registers, bugs fixed and modularize. | |||
| 2018-12-06 | Merge pull request #1824 from ReinUsesLisp/fbcache | bunnei | |
| gl_rasterizer: Implement a framebuffer cache | |||
| 2018-12-05 | gl_shader_decompiler: Implement TEXS.F16 | ReinUsesLisp | |
| 2018-12-05 | gl_shader_decompiler: Fixup inverted if | ReinUsesLisp | |
| 2018-12-04 | Improve msvc codegen for hot-path array LUTs | heapo | |
| In some constexpr functions, msvc is building the LUT at runtime (pushing each element onto the stack) out of an abundance of caution. Moving the arrays into be file-scoped constexpr's avoids this and turns the functions into simple look-ups as intended. | |||
| 2018-12-04 | Rewrited TEX/TEXS (TEX Scalar). (#1826) | Marcos | |
| * Rewrited TEX/TEXS (TEX Scalar). * Style fixes. * Styles issues. | |||
| 2018-12-04 | Merge pull request #1854 from Subv/old_command_processor | bunnei | |
| Don't try to route PFIFO methods (0-0x40) to the other engines. | |||
| 2018-12-03 | Removed unused file. | Subv | |
| This is a leftover from #1792 | |||
| 2018-12-03 | GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. | Subv | |
| 2018-12-03 | Merge pull request #1822 from ReinUsesLisp/glsl-scope | bunnei | |
| gl_shader_decompiler: Introduce a scoped object and style changes | |||
| 2018-12-01 | Merge pull request #1827 from ReinUsesLisp/clip-and-shader | bunnei | |
| gl_rasterizer: Enable clip distances when set in register and in shader | |||
| 2018-12-01 | Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache | bunnei | |
| gl_shader_manager: Update pipeline when programs have changed | |||
| 2018-12-01 | Merge pull request #1795 from ReinUsesLisp/vc-cleanup | bunnei | |
| video_core: Minor style changes | |||
| 2018-12-01 | Merge pull request #1823 from bunnei/fix-surface-copy | bunnei | |
| gl_rasterizer_cache: Fix several surface copy issues. | |||
| 2018-12-01 | Fix debug build | Lioncash | |
| A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds) | |||
| 2018-11-29 | gl_rasterizer_cache: Update AccurateCopySurface to flush complete source ↵ | bunnei | |
| surface. - Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting. | |||
