| Age | Commit message (Collapse) | Author |
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video_core/texures/texture: Remove unnecessary includes
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Correct XMAD mode, psl and high_b on different encodings.
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gl_backend: Align Pixel Storage
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
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shader_cache: Permit a Null Shader in case of a bad host_ptr.
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maxwell_3d: Reduce severity of ProcessSyncPoint
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shader_ir: Implement AOFFI for TEX and TLD4
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gl_state: Rework to enable individual applies
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gl_shader_disk_cache: Use Zstandard for compression
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memory_manager: Improved implementation of read/write/copy block.
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Avoids dragging in a direct dependency in a header.
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Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
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Implement SyncPoint Register in the GPU.
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video_core/engines: Remove unnecessary inclusions where applicable
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- Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY!
- Fixes a crash with Mario Tennis Aces
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video_core/memory_manager: Mark a few member functions with the const qualifier
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video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
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gl_shader_decompiler: Return early when an operation is invalid
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gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
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We can just use .at(), which essentially does the same thing, but with
less code.
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Given we already ensure nothing can set the zeroth register in
SetRegister(), we don't need to check if the index is zero and special
case it. We can just access the register normally, since it's already
going to be zero.
We can also replace the assertion with .at() to perform the equivalent
behavior inline as part of the API.
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Given this doesn't actually alter internal state, this can be made a
const member function.
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Now, since we have a const qualified variant of GetPointer(), we can put
it to use in ReadBlock() to retrieve the source pointer that is passed
into memcpy.
Now block reading may be done from a const context.
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Allows retrieving read-only pointers from a const context externally.
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This doesn't modify internal state, so it can be made a const member
function.
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This doesn't modify any internal state, so it can be made a const member
function to allow its use in const contexts.
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Since c5d41fd812d7eb1a04f36b76c08fe971cee0868c callback parameters were
changed to use an s64 to represent late cycles instead of an int, so
this was causing a truncation warning to occur here. Changing it to s64
is sufficient to silence the warning.
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These aren't used externally by anything, so they can be made private
data members.
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Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
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gpu_thread: Improve synchronization by using CoreTiming.
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gl_shader_decompiler: Fix TXQ types
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Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing.
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TXQ returns integer types. Shaders usually do:
R0 = TXQ(); // => int
R0 = static_cast<float>(R0);
If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
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Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
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Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
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gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
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vk_swapchain: Implement a swapchain manager
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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video_core: Amend constructor initializer list order where applicable
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video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
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