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2023-03-17Merge pull request #9778 from behunin/my-box-chevybunnei
gpu_thread: Use bounded queue
2023-03-15Merge pull request #9955 from liamwhite/color-blend-equationliamwhite
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15Merge pull request #9931 from liamwhite/schedliamwhite
vk_scheduler: split work queue waits and execution waits
2023-03-15vulkan: disable extendedDynamicState3ColorBlendEquation on radvLiam
2023-03-14Merge pull request #9933 from vonchenplus/texture_formatliamwhite
video_core: Update texture format
2023-03-13Merge pull request #9943 from vonchenplus/gentlemanliamwhite
video_core: Fix inline_index and draw_texture error
2023-03-12vk_scheduler: split work queue waits and execution waitsLiam
2023-03-12general: fix spelling mistakesLiam
2023-03-12video_core: Fix ogl status error when draw_textureFengChen
2023-03-12video_core: Invalid index_buffer flag when inline_index drawFengChen
2023-03-11Merge pull request #9913 from ameerj/acc-dma-refactorFernando S
AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-10Merge pull request #9925 from ameerj/gl-sync-signalliamwhite
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10Merge pull request #9917 from Morph1984/the-real-timeliamwhite
native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10video_core: Update texture formatFeng Chen
2023-03-09Merge pull request #9822 from ameerj/buffcache-ssbo-addrliamwhite
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-08OpenGL: Prefer glClientWaitSync for OGLSync objectsameerj
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08Merge pull request #9896 from Kelebek1/d24s8liamwhite
Check all swizzle components for red, not just [0]
2023-03-07core: Promote CPU/GPU threads to time criticalMorph
And also demote Audren and CoreTiming to High thread priority.
2023-03-07general: fix type inconsistenciesLiam
2023-03-07Merge pull request #9889 from Morph1984/time-is-tickingliamwhite
core_timing: Reduce CPU usage on Windows
2023-03-06gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopyameerj
2023-03-06Refactor AccelerateDMA codeameerj
2023-03-05Engines: Implement Accelerate DMA Texture.Fernando Sahmkow
2023-03-05core_timing: Use higher precision sleeps on WindowsMorph
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows. Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution. This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-03Merge pull request #9884 from liamwhite/service-cleanupMorph
service: miscellaneous cleanups
2023-03-04Check all swizzle components for red, not just [0], pass float border color ↵Kelebek1
rather than int
2023-03-03gpu_thread: Use bounded queueBehunin
2023-03-01vulkan_common: disable vertexInputDynamicState on unsupported driverLiam
2023-03-01nvnflinger: fix nameLiam
2023-02-27Partially apply LTO to only core and video_core projects.Matías Locatti
2023-02-25buffer_cache: Add logic for non-NVN storage buffer trackingameerj
2023-02-22configuration: Add async ASTC decode settingameerj
2023-02-22texture_cache: Add async texture decodingameerj
2023-02-21svc: Fix type consistency (exposed on macOS)Merry
2023-02-19Merge pull request #9588 from liamwhite/bylaws-revertsliamwhite
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-17Merge pull request #9810 from Kelebek1/nvdec_threadsbunnei
Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-16Merge pull request #9802 from Kelebek1/wait_data_cachebunnei
Re-add the invalidate_texture_data_cache register
2023-02-14Reimplement the invalidate_texture_data_cache registerKelebek1
2023-02-14Allow >1 cpu threads on video decoding, disable multi-frame decodingKelebek1
2023-02-14remove static from pointer sized or smaller types for aesthetics, change ↵arades79
constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14add static lifetime to constexpr values to force compile time evaluation ↵arades79
where possible Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-12Merge pull request #9746 from ameerj/ogl-msaa-texcachebunnei
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj
2023-02-11Merge pull request #9777 from vonchenplus/speed_up_video_copyliamwhite
video_core: Speed up video frame data copy
2023-02-11Merge pull request #9744 from behunin/quick-releaseliamwhite
gpu_thread: Remove OnCommandListEndCommand
2023-02-11video_core: Speed up video frame data copyFengChen
2023-02-09Merge pull request #9736 from Kelebek1/dynamic_vertex_attribsliamwhite
Remove fake vertex bindings when dynamic state is enabled
2023-02-08buffer_base: Partially revert changes from #9559ameerj
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-07Remove OnCommandListEndCommandBehunin
Call rasterizer->ReleaseFences() directly
2023-02-05Remove fake vertex bindings when dynamic state is enabledKelebek1