| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-09-08 | gl_rasterizer_cache: Partially implement several non-2D texture types. | bunnei | |
| 2018-09-08 | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). | bunnei | |
| 2018-09-08 | gl_rasterizer: Implement texture wrap mode p. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Track texture depth. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Remove impl. of FlushGLBuffer. | bunnei | |
| - Will not work for non-2d textures, and was not used anyways. | |||
| 2018-09-08 | gl_rasterizer_cache: Keep track of texture type per surface. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Remove unused DownloadGLTexture. | bunnei | |
| 2018-09-08 | gl_state: Keep track of texture target. | bunnei | |
| 2018-09-06 | Merge pull request #1252 from lioncash/header | bunnei | |
| video_core/CMakeLists: Add missing gl_buffer_cache.h | |||
| 2018-09-06 | Merge pull request #1253 from lioncash/explicit | bunnei | |
| video_core/gl_buffer_cache: Minor tidying changes | |||
| 2018-09-06 | Merge pull request #1255 from bunnei/minor-opt | bunnei | |
| gl_rasterizer: Call state.Apply only once on SetupShaders. | |||
| 2018-09-06 | gl_rasterizer: Call state.Apply only once on SetupShaders. | bunnei | |
| 2018-09-06 | gl_shader_decompiler: Implement saturate mode for IPA. | bunnei | |
| 2018-09-06 | gl_buffer_cache: Default initialize member variables | Lioncash | |
| Ensures that the cache always has a deterministic initial state. | |||
| 2018-09-06 | gl_buffer_cache: Make GetHandle() a const member function | Lioncash | |
| GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well. | |||
| 2018-09-06 | gl_buffer_cache: Remove unnecessary includes | Lioncash | |
| 2018-09-06 | gl_buffer_cache: Make constructor explicit | Lioncash | |
| Implicit conversions during construction isn't desirable here. | |||
| 2018-09-06 | video_core/CMakeLists: Add missing gl_buffer_cache.h | Lioncash | |
| Without this, the header file won't show up by default within IDEs such as Visual Studio. | |||
| 2018-09-06 | gl_shader_gen: Initialize position. | Markus Wick | |
| IMO the old code is fine, but nvidia raises shader compiler warnings. Trivial fix through... | |||
| 2018-09-05 | Merge pull request #1243 from degasus/VAO_cache | bunnei | |
| gl_rasterizer: Implement a VAO cache. | |||
| 2018-09-05 | Merge pull request #1244 from FernandoS27/ipa | bunnei | |
| shader_decompiler: Implemented IPA Properly (Stage 1) | |||
| 2018-09-05 | Implemented IPA Properly | FernandoS27 | |
| 2018-09-05 | gl_rasterizer: Skip TODO log. | Markus Wick | |
| This is called ~3k times per frame in SMO ingame. My laptop spends ~3ms per frame on allocating and freeing this string. Let's just stop printing this kind of redundant information. | |||
| 2018-09-05 | gl_rasterizer: Implement a VAO cache. | Markus Wick | |
| This patch caches VAO objects instead of re-emiting all pointers per draw call. Configuring this pointers is known as a fast task, but it yields too many GL calls. So for better performance, just bind the VAO instead of 16 pointers. | |||
| 2018-09-05 | renderer_opengl: Implement a buffer cache. | Markus Wick | |
| The idea of this cache is to avoid redundant uploads. So we are going to cache the uploaded buffers within the stream_buffer and just reuse the old pointers. The next step is to implement a VBO cache on GPU memory, but for now, I want to check the overhead of the cache management. Fetching the buffer over PCI-E should be quite fast. | |||
| 2018-09-04 | gl_shader_cache: Use an u32 for the binding point cache. | Markus Wick | |
| The std::string generation with its malloc and free requirement was a noticeable overhead. Also switch to an ordered_map to avoid the std::hash call. As those maps usually have a size of two elements, the lookup time shall not matter. | |||
| 2018-09-04 | Merge pull request #1237 from degasus/optimizations | bunnei | |
| Optimizations | |||
| 2018-09-04 | Merge pull request #1232 from lioncash/copy | bunnei | |
| gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations() | |||
| 2018-09-04 | command_processor: Use std::array for bound_engines. | Markus Wick | |
| subchannel is a 3 bit field. So there must not be more than 8 bound engines. And using a hashmap for up to 8 values is a bit overpowered. | |||
| 2018-09-04 | Update microprofile scopes. | Markus Wick | |
| Blame the subsystems which deserve the blame :) The updated list is not complete, just the ones I've spotted on random sampling the stack trace. | |||
| 2018-09-02 | gl_shader_decompiler: Use used_shaders member variable directly within ↵ | Lioncash | |
| GenerateDeclarations() Using the getter function intended for external code here makes an unnecessary copy of the already-accessible used_shaders vector. | |||
| 2018-09-02 | Merge pull request #1213 from DarkLordZach/octopath-fs | bunnei | |
| filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller | |||
| 2018-09-02 | Merge pull request #1215 from ogniK5377/texs-nodep-assert | bunnei | |
| Added assert for TEXS nodep | |||
| 2018-09-02 | Merge pull request #1214 from ogniK5377/ipa-assert | bunnei | |
| Added better asserts to IPA, Renamed IPA modes to match mesa | |||
| 2018-09-02 | Merge pull request #1216 from ogniK5377/ffma-assert | bunnei | |
| Added FFMA asserts and missing fields | |||
| 2018-09-01 | Removed saturate assert | David Marcec | |
| Unneeded as we already implement it | |||
| 2018-09-01 | Removed saturate assert | David Marcec | |
| Saturate already implemented | |||
| 2018-09-01 | Changed tab5980_0 default from 0 -> 1 | David Marcec | |
| 2018-09-01 | Added FMUL asserts | David Marcec | |
| 2018-09-01 | Added FFMA asserts | David Marcec | |
| 2018-09-01 | Added assert for TEXS nodep | David Marcec | |
| 2018-09-01 | Added better asserts to IPA, Renamed IPA modes to match mesa | David Marcec | |
| IpaMode is changed to IpaInterpMode IpaMode is suppose to be 2 bits not 3 Added IpaSampleMode Added Saturate Renamed modes based on https://github.com/mesa3d/mesa/blob/d27c7918916cdc8092959124955f887592e37d72/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#L2530 | |||
| 2018-08-31 | maxwell_3d: Use CoreTiming for query timestamp | Zach Hilman | |
| 2018-08-31 | core/core: Replace includes with forward declarations where applicable | Lioncash | |
| The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers. | |||
| 2018-08-31 | gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. | bunnei | |
| 2018-08-31 | gl_rasterizer_cache: Also use reserve cache for RecreateSurface. | bunnei | |
| 2018-08-31 | rasterizer_cache: Use boost::interval_map for a more accurate cache. | bunnei | |
| 2018-08-31 | gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. | bunnei | |
| 2018-08-31 | gl_rasterizer: Fix issues with the rasterizer cache. | bunnei | |
| - Use a single cached page map. - Fix calculation of ending page. | |||
| 2018-08-31 | Implement BC6H_UF16 & BC6H_SF16 (#1092) | greggameplayer | |
| * Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2 | |||
