| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-09 | video_core/textures/astc: Remove unused variables | Lioncash | |
| Silences a few compilation warnings. | |||
| 2019-05-09 | Merge pull request #2442 from FernandoS27/astc-fix | bunnei | |
| Fix Layered ASTC Textures | |||
| 2019-05-09 | Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants | bunnei | |
| gl_shader_disk_cache: Skip stored shader variants instead of asserting | |||
| 2019-05-09 | Merge pull request #2429 from FernandoS27/compute | bunnei | |
| Corrections and Implementation on GPU Engines | |||
| 2019-05-07 | Correct possible error on Rasterizer Caches | Fernando Sahmkow | |
| There was a weird bug that could happen if the object died directly and the cache address wasn't stored. | |||
| 2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | |
| This isn't used anywhere, so we can get rid of it. | |||
| 2019-05-04 | gl_rasterizer: Silence unused variable warning | Lioncash | |
| Makes use of src, so it's not considered unused. | |||
| 2019-05-02 | shader_ir/other: Implement IPA.IDX | ReinUsesLisp | |
| 2019-05-02 | gl_shader_decompiler: Skip physical unused attributes | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Assert on non-32 bits ALD.PHYS | ReinUsesLisp | |
| 2019-05-02 | shader: Add physical attributes commentaries | ReinUsesLisp | |
| 2019-05-02 | gl_shader_decompiler: Implement GLSL physical attributes | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | |
| 2019-05-02 | gl_shader_decompiler: Abstract generic attribute operations | ReinUsesLisp | |
| 2019-05-02 | gl_shader_decompiler: Declare all possible varyings on physical attribute usage | ReinUsesLisp | |
| 2019-05-02 | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Emit AL2P IR | ReinUsesLisp | |
| 2019-05-02 | shader_bytecode: Add AL2P decoding | ReinUsesLisp | |
| 2019-05-01 | Refactors and name corrections. | Fernando Sahmkow | |
| 2019-05-01 | gl_shader_disk_cache: Skip stored shader variants instead of asserting | ReinUsesLisp | |
| Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled. | |||
| 2019-04-30 | Fix Layered ASTC Textures | Fernando Sahmkow | |
| By adding the missing layer offset in ASTC compression. | |||
| 2019-04-30 | Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file | bunnei | |
| gl_shader_disk_cache: Improve precompiled shader cache generation speed and size | |||
| 2019-04-28 | Merge pull request #2435 from ReinUsesLisp/misc-vc | bunnei | |
| shader_ir: Miscellaneous fixes | |||
| 2019-04-28 | Merge pull request #2322 from ReinUsesLisp/wswitch | bunnei | |
| video_core: Silent -Wswitch warnings | |||
| 2019-04-28 | Merge pull request #2423 from FernandoS27/half-correct | bunnei | |
| Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 | |||
| 2019-04-26 | shader_ir: Move Sampler index entry in operand< to sort declarations | ReinUsesLisp | |
| 2019-04-26 | shader_ir: Add missing entry to Sampler operand< comparison | ReinUsesLisp | |
| 2019-04-26 | shader_ir/texture: Fix sampler const buffer key shift | ReinUsesLisp | |
| 2019-04-23 | Re added new lines at the end of files | FreddyFunk | |
| 2019-04-23 | gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard | unknown | |
| 2019-04-23 | gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader ↵ | unknown | |
| cache file | |||
| 2019-04-23 | gl_shader_disk_cache: Remove per shader compression | unknown | |
| 2019-04-23 | Fixes and Corrections to DMA Engine | Fernando Sahmkow | |
| 2019-04-23 | Merge pull request #2422 from ReinUsesLisp/fixup-samplers | Hexagon12 | |
| gl_state: Fix samplers memory corruption | |||
| 2019-04-23 | Merge pull request #2425 from FernandoS27/y-direction | Hexagon12 | |
| Fix flipping on some games by applying Y direction register | |||
| 2019-04-23 | Add Swizzle Parameters to the DMA engine | Fernando Sahmkow | |
| 2019-04-23 | Add Documentation Headers to all the GPU Engines | Fernando Sahmkow | |
| 2019-04-23 | Corrections and styling | Fernando Sahmkow | |
| 2019-04-22 | Merge pull request #2383 from ReinUsesLisp/aoffi-test | bunnei | |
| gl_shader_decompiler: Disable variable AOFFI on unsupported devices | |||
| 2019-04-22 | Implement Maxwell3D Data Upload | Fernando Sahmkow | |
| 2019-04-22 | Introduce skeleton of the GPU Compute Engine. | Fernando Sahmkow | |
| 2019-04-22 | Revamp Kepler Memory to use a subegine to manage uploads | Fernando Sahmkow | |
| 2019-04-22 | Merge pull request #2403 from FernandoS27/compressed-linear | bunnei | |
| Support compressed formats on linear textures. | |||
| 2019-04-22 | Merge pull request #2411 from FernandoS27/unsafe-gpu | bunnei | |
| GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe | |||
| 2019-04-22 | Merge pull request #2400 from FernandoS27/corret-kepler-mem | bunnei | |
| Implement Kepler Memory on both Linear and BlockLinear. | |||
| 2019-04-21 | Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. | Fernando Sahmkow | |
| This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache. | |||
| 2019-04-20 | Corrections Half Float operations on const buffers and implement saturation. | Fernando Sahmkow | |
| 2019-04-20 | Merge pull request #2407 from FernandoS27/f2f | bunnei | |
| Do some corrections in conversion shader instructions. | |||
| 2019-04-19 | Merge pull request #2409 from ReinUsesLisp/half-floats | bunnei | |
| shader_ir/decode: Miscellaneous fixes to half-float decompilation | |||
| 2019-04-19 | Apply Position Y Direction | Fernando Sahmkow | |
