| Age | Commit message (Collapse) | Author |
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video_core: Remove redundant pixel format type
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hle: nvdrv: Rewrite of GPU memory management.
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renderer_opengl: Use 1/4 of all threads for async shader compilation
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vk_texture_cache: Silence -Wmissing-field-initializer warnings
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C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
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compatible_formats: Add missing header guard
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surface_params: Replace questionable usages of the comma operator with semicolons
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vulkan: Resolve -Wmissing-field-initializer warnings
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The puller register array is made up of u32s however the `NUM_REGS` value is the size in bytes, so switch it to avoid making the struct unnecessary large. Also fix a small typo in a comment.
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vk_rasterizer: Remove unused variable in Clear()
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buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
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video_core: Allow copy elision to take place where applicable
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video_core: Remove unused variables
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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gl_arb_decompiler: Execute BAR even when inside control flow
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decode/other: Implement S2R.LaneId
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Provides a convenient way to avoid unnecessary zero initializing.
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This is a redundant assignment that can be removed.
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semicolons
These are bugs waiting to happen.
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Silences several compiler warnings about unused variables.
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The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
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Prevents potential inclusion issues from occurring.
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Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
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video_core: Fix, add and rename pixel formats
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We already get the format type before converting shadow formats and during shadow formats.
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We can make use of emplace()'s return value to determine whether or not
we need to perform an increment.
emplace() performs no insertion if an element already exist, so this can
eliminate a find() call.
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NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.
Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
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video_core: Add asynchronous shader decompilation and compilation
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vulkan: Make use of designated initializers where applicable
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Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
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vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
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macro_hle: Remove unnecessary std::make_pair calls
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shader_cache: Make use of std::erase_if
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These functions are already in an anonymous namespace which makes the
functions internally linked.
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macro: Resolve missing parameter in doxygen comment
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macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
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Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.
Resolves a -Wshift-overflow warning.
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The purpose of make_pair is generally to deduce the types within the
pair without explicitly specifying the types, so these usages were
generally unnecessary, particularly when the type is enforced by the
array declaration.
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Resolves a -Wdocumentation warning.
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