| Age | Commit message (Collapse) | Author |
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gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
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shader_ir: Miscellaneous fixes
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video_core: Silent -Wswitch warnings
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Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
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cache file
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gl_state: Fix samplers memory corruption
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Fix flipping on some games by applying Y direction register
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gl_shader_decompiler: Disable variable AOFFI on unsupported devices
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Support compressed formats on linear textures.
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GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
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Implement Kepler Memory on both Linear and BlockLinear.
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Do some corrections in conversion shader instructions.
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shader_ir/decode: Miscellaneous fixes to half-float decompilation
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core: Reorganize boot order
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It was possible for "samplers" to be read without being written. This
addresses that.
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gl_sampler_cache: Port sampler cache to OpenGL
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Implement Bindless Textures on Shader Decompiler and GL backend
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shader_ir/decode: Reduce the severity of common assertions
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gl_rasterizer: Apply just the needed state on Clear
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shader/memory: Implement STG and global memory flushing
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This detects when a GPU Memory Block is not continous within host cpu
memory.
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iterators.
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Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
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