| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | |
| All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible. | |||
| 2018-06-06 | Merge pull request #531 from bunnei/fix-shl | Sebastian Valle | |
| gl_shader_decompiler: Fix un/signed mismatch with SHL. | |||
| 2018-06-06 | Merge pull request #530 from bunnei/wrap-mirror | Sebastian Valle | |
| maxwell_to_gl: Implement WrapMode Mirror. | |||
| 2018-06-06 | Merge pull request #527 from Subv/rgba32f_texcopy | bunnei | |
| GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine. | |||
| 2018-06-06 | Merge pull request #528 from Subv/rg11b10f | bunnei | |
| GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | |||
| 2018-06-05 | gl_shader_decompiler: Fix un/signed mismatch with SHL. | bunnei | |
| 2018-06-05 | maxwell_to_gl: Implement WrapMode Mirror. | bunnei | |
| 2018-06-05 | GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. | Subv | |
| 2018-06-05 | GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | Subv | |
| 2018-06-05 | GPU: Fixed the compression factor for RGBA16F textures. | Subv | |
| They're not compressed. | |||
| 2018-06-05 | GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. | Subv | |
| 2018-06-05 | Merge pull request #516 from Subv/f2i_r | bunnei | |
| GPU: Implemented the F2I_R shader instruction. | |||
| 2018-06-05 | Merge pull request #521 from Subv/bra | bunnei | |
| GPU: Corrected the branch targets for the shader bra instruction. | |||
| 2018-06-05 | Merge pull request #520 from bunnei/shader-shl | bunnei | |
| gl_shader_decompiler: Implement SHL instruction. | |||
| 2018-06-04 | GPU: Corrected the branch targets for the shader bra instruction. | Subv | |
| 2018-06-04 | GPU: Implemented the F2I_R shader instruction. | Subv | |
| 2018-06-04 | Merge pull request #518 from Subv/incomplete_shaders | bunnei | |
| GPU: Implemented predicated exit instructions in the shader programs. | |||
| 2018-06-04 | gl_shader_decompiler: Fix typo with ISCADD instruction. | bunnei | |
| 2018-06-04 | gl_shader_decompiler: Implement SHL instruction. | bunnei | |
| 2018-06-04 | gl_shader_decompiler: Implement PredCondition::NotEqual. | bunnei | |
| 2018-06-04 | GPU: Implement the ISCADD shader instructions. | Subv | |
| 2018-06-04 | GPU: Added decodings for the ISCADD instructions. | Subv | |
| 2018-06-04 | Merge pull request #514 from Subv/lop32i | bunnei | |
| GPU: Implemented the LOP32I instruction. | |||
| 2018-06-04 | Merge pull request #510 from Subv/isetp | bunnei | |
| GPU: Implemented the ISETP_R and ISETP_C instructions | |||
| 2018-06-04 | GPU: Implement predicated exit instructions in the shader programs. | Subv | |
| 2018-06-04 | GPU: Take into account predicated exits when performing shader control flow ↵ | Subv | |
| analysis. | |||
| 2018-06-04 | Merge pull request #512 from Subv/fset | bunnei | |
| GPU: Corrected the FSET and I2F instructions. | |||
| 2018-06-04 | Merge pull request #501 from Subv/shader_bra | bunnei | |
| GPU: Partially implemented the bra shader instruction | |||
| 2018-06-04 | Merge pull request #515 from Subv/viewport_fix | bunnei | |
| GPU: Calculate the correct viewport dimensions based on the scale and translate registers. | |||
| 2018-06-04 | GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. | Subv | |
| 2018-06-04 | GPU: Corrected the I2F_R implementation. | Subv | |
| 2018-06-04 | GPU: Calculate the correct viewport dimensions based on the scale and ↵ | Subv | |
| translate registers. This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else? | |||
| 2018-06-04 | GPU: Implemented the LOP32I instruction. | Subv | |
| 2018-06-04 | GLCache: Corrected a mismatch between storing compressed sizes and verifying ↵ | Subv | |
| the uncompressed alignment in GetSurface. | |||
| 2018-06-04 | GPU: Use explicit types when retrieving the uniform values for fsetp/fset ↵ | Subv | |
| and isetp instead of the type of an invalid output register. | |||
| 2018-06-04 | GPU: Implemented the ISETP_R and ISETP_C shader instructions. | Subv | |
| 2018-06-03 | GPU: Partially implemented the shader BRA instruction. | Subv | |
| 2018-06-03 | GPU: Added decoding for the BRA instruction. | Subv | |
| 2018-06-03 | Merge pull request #500 from Subv/long_queries | bunnei | |
| GPU: Partial implementation of long GPU queries. | |||
| 2018-06-03 | GPU: Partial implementation of long GPU queries. | Subv | |
| Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types. | |||
| 2018-06-03 | gl_shader_decompiler: Implement TEXS component mask. | bunnei | |
| 2018-06-03 | Merge pull request #494 from bunnei/shader-tex | bunnei | |
| gl_shader_decompiler: Implement TEX, fixes for TEXS. | |||
| 2018-06-03 | Merge pull request #495 from bunnei/improve-rro | bunnei | |
| gl_shader_decompiler: Implement RRO as a register move. | |||
| 2018-06-03 | gl_shader_decompiler: Implement RRO as a register move. | bunnei | |
| 2018-06-02 | GPU: Implemented the DXN1 (BC4) texture format. | Subv | |
| 2018-05-31 | gl_shader_decompiler: Implement TEX instruction. | bunnei | |
| 2018-05-31 | gl_shader_decompiler: Support multi-destination for TEXS. | bunnei | |
| 2018-05-30 | gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. | bunnei | |
| 2018-05-30 | gl_rasterizer_cache: Implement PixelFormat RGBA16F. | bunnei | |
| 2018-05-30 | Merge pull request #489 from Subv/vertexid | bunnei | |
| Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. | |||
