| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-12-04 | Rewrited TEX/TEXS (TEX Scalar). (#1826) | Marcos | |
| * Rewrited TEX/TEXS (TEX Scalar). * Style fixes. * Styles issues. | |||
| 2018-12-04 | Merge pull request #1854 from Subv/old_command_processor | bunnei | |
| Don't try to route PFIFO methods (0-0x40) to the other engines. | |||
| 2018-12-03 | Removed unused file. | Subv | |
| This is a leftover from #1792 | |||
| 2018-12-03 | GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. | Subv | |
| 2018-12-03 | Merge pull request #1822 from ReinUsesLisp/glsl-scope | bunnei | |
| gl_shader_decompiler: Introduce a scoped object and style changes | |||
| 2018-12-01 | Merge pull request #1827 from ReinUsesLisp/clip-and-shader | bunnei | |
| gl_rasterizer: Enable clip distances when set in register and in shader | |||
| 2018-12-01 | Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache | bunnei | |
| gl_shader_manager: Update pipeline when programs have changed | |||
| 2018-12-01 | Merge pull request #1795 from ReinUsesLisp/vc-cleanup | bunnei | |
| video_core: Minor style changes | |||
| 2018-12-01 | Merge pull request #1823 from bunnei/fix-surface-copy | bunnei | |
| gl_rasterizer_cache: Fix several surface copy issues. | |||
| 2018-12-01 | Fix debug build | Lioncash | |
| A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds) | |||
| 2018-11-29 | gl_rasterizer_cache: Update AccurateCopySurface to flush complete source ↵ | bunnei | |
| surface. - Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting. | |||
| 2018-11-29 | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | |
| 2018-11-29 | gl_shader_manager: Update pipeline when programs have changed | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy. | bunnei | |
| - BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild. | |||
| 2018-11-28 | gl_shader_decompiler: Remove texture temporal in TLD4 | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Flip negated if else statement | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Move texture code generation into lambdas | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Clean up texture instructions | ReinUsesLisp | |
| 2018-11-28 | gl_shader_decompiler: Scope GLSL variables with a scoped object | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer_cache: Use brackets for two-line single-expresion blocks | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer: Remove unused struct declarations | ReinUsesLisp | |
| 2018-11-28 | gl_rasterizer: Remove extension booleans | ReinUsesLisp | |
| 2018-11-28 | Merge pull request #1808 from Tinob/master | bunnei | |
| Fix clip distance and viewport | |||
| 2018-11-28 | Merge pull request #1786 from Tinob/DepthClamp | bunnei | |
| Add Depth Clamp Support | |||
| 2018-11-28 | Merge pull request #1792 from bunnei/dma-pusher | bunnei | |
| gpu: Rewrite GPU command list processing with DmaPusher class. | |||
| 2018-11-27 | Merge pull request #1735 from FernandoS27/tex-spacing | bunnei | |
| Texture decoder: Implemented Tile Width Spacing | |||
| 2018-11-27 | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | |
| 2018-11-27 | gpu: Move command list profiling to DmaPusher::DispatchCalls. | bunnei | |
| 2018-11-27 | gl_shader_decompiler: Fixup clip distance index | ReinUsesLisp | |
| 2018-11-27 | gl_rasterizer: Fixup for #1723. | Markus Wick | |
| On invalidating the streaming buffer, we need to reupload all vertex buffers. But we don't need to reconfigure the vertex format. This was a (silly) misstake in #1723. Thanks at Rodrigo for discovering the issue. Fun fact, as configuring the vertex format also invalidate the vertex buffer, this misstake had no affect on the behavior. | |||
| 2018-11-26 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | |
| - More accurate impl., fixes Undertale (among other games). | |||
| 2018-11-27 | remove viewport_transform_enabled as it seems to be inactive when valid ↵ | Rodolfo Bogado | |
| transforms are used. | |||
| 2018-11-26 | morton: Fixup compiler warning | ReinUsesLisp | |
| 2018-11-26 | Implement depth clamp | Rodolfo Bogado | |
| 2018-11-26 | Add support for Clip Distance enabled register | Rodolfo Bogado | |
| 2018-11-26 | Merge pull request #1794 from Tinob/master | bunnei | |
| Add support for viewport_transfom_enable register | |||
| 2018-11-26 | Merge pull request #1723 from degasus/dirty_flags | bunnei | |
| gl_rasterizer: Skip VB upload if the state is clean. | |||
| 2018-11-26 | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) | Marcos | |
| * GPU States: Implement Polygon Offset. This is used in SMO all the time. * Clang Format fixes. * Initialize polygon_offset in the constructor. | |||
| 2018-11-26 | Merge pull request #1713 from FernandoS27/bra-cc | bunnei | |
| Implemented BRA CC conditional and FSET CC Setting | |||
| 2018-11-26 | Merge pull request #1798 from ReinUsesLisp/y-direction | bunnei | |
| gl_shader_decompiler: Implement S2R's Y_DIRECTION | |||
| 2018-11-26 | Implemented Tile Width Spacing | FernandoS27 | |
| 2018-11-25 | Merge pull request #1763 from ReinUsesLisp/bfi | bunnei | |
| gl_shader_decompiler: Implement BFI_IMM_R | |||
| 2018-11-25 | Merge pull request #1760 from ReinUsesLisp/r2p | bunnei | |
| gl_shader_decompiler: Implement R2P_IMM | |||
| 2018-11-25 | Merge pull request #1782 from FernandoS27/dc | bunnei | |
| Fixed Coordinate Encodings in TEX and TEXS instructions | |||
| 2018-11-25 | Merge pull request #1783 from ReinUsesLisp/clip-distances | bunnei | |
| gl_shader_decompiler: Implement clip distances | |||
| 2018-11-25 | Merge pull request #1796 from ReinUsesLisp/morton-move | bunnei | |
| video_core: Move morton functions out of gl_rasterizer_cache | |||
| 2018-11-25 | Limit the amount of viewports tested for state changes only to the usable ones | Rodolfo Bogado | |
| 2018-11-25 | gl_shader_decompiler: Implement S2R's Y_DIRECTION | ReinUsesLisp | |
