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2018-12-04Rewrited TEX/TEXS (TEX Scalar). (#1826)Marcos
* Rewrited TEX/TEXS (TEX Scalar). * Style fixes. * Styles issues.
2018-12-04Merge pull request #1854 from Subv/old_command_processorbunnei
Don't try to route PFIFO methods (0-0x40) to the other engines.
2018-12-03Removed unused file.Subv
This is a leftover from #1792
2018-12-03GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.Subv
2018-12-03Merge pull request #1822 from ReinUsesLisp/glsl-scopebunnei
gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-01Merge pull request #1827 from ReinUsesLisp/clip-and-shaderbunnei
gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cachebunnei
gl_shader_manager: Update pipeline when programs have changed
2018-12-01Merge pull request #1795 from ReinUsesLisp/vc-cleanupbunnei
video_core: Minor style changes
2018-12-01Merge pull request #1823 from bunnei/fix-surface-copybunnei
gl_rasterizer_cache: Fix several surface copy issues.
2018-12-01Fix debug buildLioncash
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds)
2018-11-29gl_rasterizer_cache: Update AccurateCopySurface to flush complete source ↵bunnei
surface. - Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp
2018-11-29gl_shader_manager: Update pipeline when programs have changedReinUsesLisp
2018-11-28gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.bunnei
- BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild.
2018-11-28gl_shader_decompiler: Remove texture temporal in TLD4ReinUsesLisp
2018-11-28gl_shader_decompiler: Flip negated if else statementReinUsesLisp
2018-11-28gl_shader_decompiler: Use GLSL scope on instructions unrelated to texturesReinUsesLisp
2018-11-28gl_shader_decompiler: Move texture code generation into lambdasReinUsesLisp
2018-11-28gl_shader_decompiler: Clean up texture instructionsReinUsesLisp
2018-11-28gl_shader_decompiler: Scope GLSL variables with a scoped objectReinUsesLisp
2018-11-28gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zeroReinUsesLisp
2018-11-28gl_rasterizer_cache: Use brackets for two-line single-expresion blocksReinUsesLisp
2018-11-28gl_rasterizer: Remove unused struct declarationsReinUsesLisp
2018-11-28gl_rasterizer: Remove extension booleansReinUsesLisp
2018-11-28Merge pull request #1808 from Tinob/masterbunnei
Fix clip distance and viewport
2018-11-28Merge pull request #1786 from Tinob/DepthClampbunnei
Add Depth Clamp Support
2018-11-28Merge pull request #1792 from bunnei/dma-pusherbunnei
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-27Merge pull request #1735 from FernandoS27/tex-spacingbunnei
Texture decoder: Implemented Tile Width Spacing
2018-11-27dma_pushbuffer: Optimize to avoid loop and copy on Push.bunnei
2018-11-27gpu: Move command list profiling to DmaPusher::DispatchCalls.bunnei
2018-11-27gl_shader_decompiler: Fixup clip distance indexReinUsesLisp
2018-11-27gl_rasterizer: Fixup for #1723.Markus Wick
On invalidating the streaming buffer, we need to reupload all vertex buffers. But we don't need to reconfigure the vertex format. This was a (silly) misstake in #1723. Thanks at Rodrigo for discovering the issue. Fun fact, as configuring the vertex format also invalidate the vertex buffer, this misstake had no affect on the behavior.
2018-11-26gpu: Rewrite GPU command list processing with DmaPusher class.bunnei
- More accurate impl., fixes Undertale (among other games).
2018-11-27remove viewport_transform_enabled as it seems to be inactive when valid ↵Rodolfo Bogado
transforms are used.
2018-11-26morton: Fixup compiler warningReinUsesLisp
2018-11-26Implement depth clampRodolfo Bogado
2018-11-26Add support for Clip Distance enabled registerRodolfo Bogado
2018-11-26Merge pull request #1794 from Tinob/masterbunnei
Add support for viewport_transfom_enable register
2018-11-26Merge pull request #1723 from degasus/dirty_flagsbunnei
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)Marcos
* GPU States: Implement Polygon Offset. This is used in SMO all the time. * Clang Format fixes. * Initialize polygon_offset in the constructor.
2018-11-26Merge pull request #1713 from FernandoS27/bra-ccbunnei
Implemented BRA CC conditional and FSET CC Setting
2018-11-26Merge pull request #1798 from ReinUsesLisp/y-directionbunnei
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26Implemented Tile Width SpacingFernandoS27
2018-11-25Merge pull request #1763 from ReinUsesLisp/bfibunnei
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25Merge pull request #1760 from ReinUsesLisp/r2pbunnei
gl_shader_decompiler: Implement R2P_IMM
2018-11-25Merge pull request #1782 from FernandoS27/dcbunnei
Fixed Coordinate Encodings in TEX and TEXS instructions
2018-11-25Merge pull request #1783 from ReinUsesLisp/clip-distancesbunnei
gl_shader_decompiler: Implement clip distances
2018-11-25Merge pull request #1796 from ReinUsesLisp/morton-movebunnei
video_core: Move morton functions out of gl_rasterizer_cache
2018-11-25Limit the amount of viewports tested for state changes only to the usable onesRodolfo Bogado
2018-11-25gl_shader_decompiler: Implement S2R's Y_DIRECTIONReinUsesLisp