| Age | Commit message (Collapse) | Author |
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adrenotools
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- Fixes #104.
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presentation.
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atomic otherwise.
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- Causes crashes on sampler creation with Super Mario Odyssey.
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- Newer drivers report this as supported, but it is broken.
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This crashes their shader compiler for some reason.
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
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Regular descriptors are around 1.5x faster to update.
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This causes crashes during compilation on several 6xx and 5xx driver versions.
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Fix buffer overlap checking skipping a page for stream score right expand
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Remove timeline semaphore wait
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gl_texture_cache: Fix ASTC CPU decoding with compression disabled
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Add support for deinterlaced video playback
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gl_format was incorrectly being overwritten when compression was disabled
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vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
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texture_cache: process aliases and overlaps in the correct order
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Texture cache: revert wrong acceleration assumption
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video_core: tune garbage collection aggressiveness
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video_core: add ASTC recompression
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