| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-27 | renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents | Lioncash | |
| 2018-04-27 | gl_shader_decompiler: Add GLSLRegisterManager class to track register state. | bunnei | |
| 2018-04-27 | general: Convert assertion macros over to be fmt-compatible | Lioncash | |
| 2018-04-26 | gl_shader_decompiler: Boilerplate for handling integer instructions. | bunnei | |
| 2018-04-26 | gl_shader_decompiler: Move color output to EXIT instruction. | bunnei | |
| 2018-04-25 | Merge pull request #396 from Subv/shader_ops | bunnei | |
| Shaders: Implemented the FSET instruction. | |||
| 2018-04-25 | GPU: Partially implemented the Fermi2D surface copy operation. | Subv | |
| The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented. Only same-format same-size raw copies are implemented for now. | |||
| 2018-04-25 | Shaders: Added bit decodings for the I2I instruction. | Subv | |
| 2018-04-25 | Shaders: Implemented the FSET instruction. | Subv | |
| This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise. | |||
| 2018-04-25 | GPU: Make the Textures::CopySwizzledData function accessible from the ↵ | Subv | |
| outside of the file. | |||
| 2018-04-25 | GPU: Added a function to retrieve the bytes per pixel of the render target ↵ | Subv | |
| formats. | |||
| 2018-04-25 | GPU: Added surface copy registers to Fermi2D | Subv | |
| 2018-04-25 | GPU: Added boilerplate code for the Fermi2D engine | Subv | |
| 2018-04-25 | GPU: Reduce the number of registers of Maxwell3D to 0xE00. | Subv | |
| The rest are just macro shim registers. | |||
| 2018-04-25 | GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D ↵ | Subv | |
| processor. It doesn't belong in the PFIFO handler. | |||
| 2018-04-25 | GPU: Corrected the upper bound of the PFIFO method ids in the command processor. | Subv | |
| 2018-04-25 | video-core: Move logging macros over to new fmt-capable ones | Lioncash | |
| 2018-04-24 | Shaders: Added decodings for the FSET instructions. | Subv | |
| 2018-04-24 | renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Use new logger. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Add a function for finding framebuffer GPU address. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Handle compressed texture sizes. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | |
| 2018-04-24 | memory_manager: Add implement CpuToGpuAddress. | bunnei | |
| 2018-04-24 | memory_manager: Make GpuToCpuAddress return an optional. | bunnei | |
| 2018-04-24 | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei | |
| 2018-04-24 | Merge pull request #386 from Subv/gpu_query | bunnei | |
| GPU: Added asserts to our code for handling the QUERY_GET GPU command. | |||
| 2018-04-24 | renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() | Lioncash | |
| 2018-04-24 | Merge pull request #379 from Subv/multi_buffers | bunnei | |
| GPU: Support multiple enabled vertex arrays. | |||
| 2018-04-23 | GPU: Added asserts to our code for handling the QUERY_GET GPU command. | Subv | |
| This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future. This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is. | |||
| 2018-04-23 | Merge pull request #383 from Subv/gpu_mmu | bunnei | |
| GPU: Make the GPU virtual memory manager use 16 page bits and 10 pagetable bits. | |||
| 2018-04-23 | GPU: Support multiple enabled vertex arrays. | Subv | |
| The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension. yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension. | |||
| 2018-04-23 | GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table ↵ | Subv | |
| bits. Also removed some dead code and added memory map consistency asserts. | |||
| 2018-04-23 | GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format ↵ | Subv | |
| as the A2BGR10 texture format. | |||
| 2018-04-21 | GPU: Implement the A2BGR10 texture format. | Subv | |
| 2018-04-21 | Merge pull request #376 from bunnei/shader-decoder | bunnei | |
| Shader opcode decoding | |||
| 2018-04-20 | Merge pull request #375 from lioncash/header | bunnei | |
| opengl: Remove unnecessary header inclusions | |||
| 2018-04-20 | gl_shader_decompiler: Skip RRO instruction. | bunnei | |
| 2018-04-20 | gl_shader_decompiler: Cleanup error logging. | bunnei | |
| 2018-04-20 | shader_bytecode: Add several more instruction decodings. | bunnei | |
| 2018-04-20 | shader_bytecode: Decode instructions based on bit strings. | bunnei | |
| 2018-04-20 | Merge pull request #369 from Subv/shader_instr2 | bunnei | |
| ShaderGen: Implemented fsetp/kil and predicated instruction execution. | |||
| 2018-04-20 | Merge pull request #374 from lioncash/noexcept | bunnei | |
| gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators | |||
| 2018-04-20 | ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. | Subv | |
| 2018-04-20 | ShaderGen: Implemented predicated instruction execution. | Subv | |
| Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp. | |||
| 2018-04-20 | ShaderGen: Implemented the fsetp instruction. | Subv | |
| Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id. These predicate variables are initialized to false on shader startup and are set via the fsetp instructions. TODO: * Not all the comparison types are implemented. * Only the single-predicate version is implemented. | |||
| 2018-04-20 | opengl: Remove unnecessary header inclusions | Lioncash | |
| 2018-04-20 | gl_resource_manager: Add missing noexcept specifiers to move constructors ↵ | Lioncash | |
| and assignment operators Standard library containers may use std::move_if_noexcept to perform move operations. If a move cannot be performed under these circumstances, then a copy is attempted. Given we only intend for these types to be move-only this can be somewhat problematic. By defining these to be noexcept we prevent cases where copies may be attempted. | |||
