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2018-08-17gl_rasterizer_cache: Remove asserts for supported blits.bunnei
2018-08-17renderer_opengl: Treat OpenGL errors as critical.bunnei
2018-08-17Merge pull request #1019 from Subv/vertex_divisorbunnei
Rasterizer: Manually implemented instanced rendering.
2018-08-15gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.bunnei
2018-08-15Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.Subv
2018-08-15Shader/I2F: Implemented the negate I2F_C instruction variant.Subv
2018-08-15Shader/F2I: Implemented the negate bit in the I2F instructionSubv
2018-08-15Shader/F2I: Implemented the F2I_C instruction variant.Subv
2018-08-15Shader/F2I: Implemented the negate bit in the F2I instruction.Subv
2018-08-15Merge pull request #1077 from bunnei/rgba16ubunnei
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-14gl_rasterizer_cache: Cleanup some PixelFormat names and logging.bunnei
2018-08-14Rasterizer: Implemented instanced rendering.Subv
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are. Instanced vertex arrays are not yet implemented.
2018-08-14gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.bunnei
- Used by Breath of the Wild.
2018-08-14Merge pull request #1069 from bunnei/vtx-szbunnei
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14Merge pull request #1070 from bunnei/cbuf-szbunnei
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14Merge pull request #1071 from bunnei/fix-ldcbunnei
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14Merge pull request #1068 from bunnei/g8r8sbunnei
gl_rasterizer_cache: Implement G8R8S format.
2018-08-15Implement Z16_UNORM in PixelFormatFromTextureFormat functiongreggameplayer
Require by Zelda Breath Of The Wild
2018-08-14gl_shader_decompiler: Several fixes for indirect constant buffer loads.bunnei
2018-08-14gl_rasterizer: Fix upload size for constant buffers.bunnei
2018-08-14maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.bunnei
2018-08-14gl_rasterizer_cache: Implement G8R8S format.bunnei
- Used by Super Mario Odyssey.
2018-08-14Merge pull request #1058 from greggameplayer/BC7U_Fixbunnei
Fix BC7U
2018-08-14Fix BC7Ugreggameplayer
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei
- Used by Breath of the Wild.
2018-08-13Merge pull request #1052 from ogniK5377/xenobunnei
Implement RG32UI and R32UI
2018-08-13Implement RG32UI and R32UIDavid Marcec
Needed for xenoblade
2018-08-13maxwell_to_gl: Implement VertexAttribute::Size::Size_8.bunnei
- Used by Breath of the Wild.
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei
- Used by Breath of the Wild.
2018-08-13Merge pull request #1045 from bunnei/rg8-unormbunnei
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-12maxwell_to_gl: Implement PrimitiveTopology::LineStrip.bunnei
- Used by Breath of the Wild.
2018-08-12renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei
- Used by Breath of the Wild.
2018-08-12gl_shader_decompiler: Implement XMAD instruction.bunnei
2018-08-12gl_rasterizer: Use a shared helper to upload from CPU memory.Markus Wick
2018-08-12gl_state: Don't track constant buffer mappings.Markus Wick
2018-08-12gl_rasterizer: Use the stream buffer for constant buffers.Markus Wick
2018-08-12gl_rasterizer: Use the streaming buffer itself for the constant buffer.Markus Wick
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12gl_rasterizer: Use a helper for aligning the buffer.Markus Wick
2018-08-12Update the stream_buffer helper from Citra.Markus Wick
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.bunnei
2018-08-12gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.bunnei
2018-08-11Merge pull request #1020 from lioncash/namespacebunnei
core: Namespace EmuWindow
2018-08-11Merge pull request #1021 from lioncash/warnbunnei
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11Merge pull request #1024 from Subv/blend_glbunnei
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11Merge pull request #1023 from Subv/invalid_attribsbunnei
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11GPU/Maxwell3D: Implemented an alternative set of blend factors.Subv
These are used by nouveau and some games like SMO.
2018-08-11Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer
- Used by Go Vacation
2018-08-11RasterizerGL: Ignore invalid/unset vertex attributes.Subv
This should make the es2gears example not crash anymore.
2018-08-11gl_rasterizer: Silence implicit truncation warning in SetupShaders()Lioncash
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers.
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.