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2019-03-09gl_rasterizer: Minor logger changesReinUsesLisp
2019-03-08Merge pull request #2209 from lioncash/reorderbunnei
video_core/gpu_thread: Silence a -Wreorder warning
2019-03-08Merge pull request #2208 from lioncash/gpubunnei
video_core/gpu: Make GPU's destructor virtual
2019-03-08Merge pull request #2191 from ReinUsesLisp/maxwell-to-vkbunnei
maxwell_to_vk: Initial implementation
2019-03-08dma_pusher: Store command_list_header by copyReinUsesLisp
Instead of holding a reference that will get invalidated by dma_pushbuffer.pop(), hold it as a copy. This doesn't have any performance cost since CommandListHeader is 8 bytes long.
2019-03-07video_core/gpu_thread: Remove unimplemented WaitForIdle function prototypeLioncash
This function didn't have a definition, so we can remove it to prevent accidentally attempting to use it.
2019-03-07video_core/gpu_thread: Amend constructor initializer list orderLioncash
Moves the data members to satisfy the order they're declared as in the constructor initializer list. Silences a -Wreorder warning.
2019-03-07video_core/gpu: Make GPU's destructor virtualLioncash
Because of the recent separation of GPU functionality into sync/async variants, we need to mark the destructor virtual to provide proper destruction behavior, given we use the base class within the System class. Prior to this, it was undefined behavior whether or not the destructor in the derived classes would ever execute.
2019-03-07Merge pull request #2055 from bunnei/gpu-threadbunnei
Asynchronous GPU command processing
2019-03-06Merge pull request #2149 from ReinUsesLisp/decoders-stylebunnei
gl_rasterizer_cache: Move format conversion functions to their own file
2019-03-06gpu_thread: Fix deadlock with threading idle state check.bunnei
2019-03-06gpu_thread: (HACK) Ignore flush on FlushAndInvalidateRegion.bunnei
2019-03-06gpu: Always flush.bunnei
2019-03-06gpu: Refactor a/synchronous implementations into their own classes.bunnei
2019-03-06gpu: Move command processing to another thread.bunnei
2019-03-06Merge pull request #2190 from lioncash/ogl-globalbunnei
core: Remove the global telemetry accessor function
2019-03-06gpu: Refactor command and swap buffers interface for asynch.bunnei
2019-03-06gpu: Refactor to take RendererBase instead of RasterizerInterface.bunnei
2019-03-06Merge pull request #2203 from lioncash/engines-includebunnei
video_core/engines: Remove unnecessary includes
2019-03-05video_core/engines: Remove unnecessary includesLioncash
Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those.
2019-03-05video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat()Lioncash
This isn't needed anymore, according to Hexagon
2019-03-04Merge pull request #2165 from ReinUsesLisp/unbind-texbunnei
gl_rasterizer: Unbind textures but don't apply the gl_state
2019-03-04video_core/renderer_opengl: Replace direct usage of global system object ↵Lioncash
accessors We already pass a reference to the system object to the constructor of the renderer, so we can just use that instead of using the global accessor functions.
2019-03-04maxwell_to_vk: Initial implementationReinUsesLisp
2019-03-02Merge pull request #2183 from ReinUsesLisp/vk-buffer-cache-clangMat M
vk_buffer_cache: Fix clang-format
2019-03-02Merge pull request #2182 from bunnei/my-wasted-fridaybunnei
fuck git for ruining my day, I will learn but I will not forgive
2019-03-02vk_buffer_cache: Fix clang-formatReinUsesLisp
2019-03-02fuck git for ruining my day, I will learn but I will not forgivebunnei
2019-03-01vk_buffer_cache: Implement a buffer cacheReinUsesLisp
This buffer cache is just like OpenGL's buffer cache with some minor style changes. It uses VKStreamBuffer.
2019-02-28gl_rasterizer: Remove texture unbinding after dispatching a draw callReinUsesLisp
Unbinding was required when OpenGL delete operations didn't unbind a resource if it was bound. This is no longer needed and can be removed.
2019-02-28gl_state: Fixup multibind bugReinUsesLisp
2019-02-27Merge pull request #2152 from ReinUsesLisp/vk-stream-bufferbunnei
vk_stream_buffer: Implement a stream buffer
2019-02-27Merge pull request #2121 from FernandoS27/texception2bunnei
Improve the Accuracy of the Rasterizer Cache through a Texception Pass
2019-02-27Merge pull request #2172 from lioncash/reorderbunnei
gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
2019-02-27Devirtualize Register/Unregister and use a wrapper instead.Fernando Sahmkow
2019-02-27Corrections and redesign.Fernando Sahmkow
2019-02-27Fix linux compile error.Fernando Sahmkow
2019-02-27Remove NotifyFrameBuffer as we are doing a texception pass every drawcall.Fernando Sahmkow
2019-02-27Remove certain optimizations that caused texception to fail in certain ↵Fernando Sahmkow
scenarios.
2019-02-27Bug fixes and formattingFernando Sahmkow
2019-02-27rasterizer_cache_gl: Implement Texception PassFernando Sahmkow
2019-02-27rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces.Fernando Sahmkow
2019-02-27rasterizer_cache: mark reinterpreted surfaces and add ability to reload ↵Fernando Sahmkow
marked surfaces on next use.
2019-02-27rasterizer_cache_gl: Notify on framebuffer changeFernando Sahmkow
2019-02-27rasterizer_cache: Expose FlushObject to Child classes and allow redefining ↵Fernando Sahmkow
of Register and Unregister
2019-02-27Merge pull request #2163 from ReinUsesLisp/bitset-dirtybunnei
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27Merge pull request #2167 from lioncash/namespacebunnei
common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
2019-02-27vk_memory_manager: Reorder constructor initializer list in terms of member ↵Lioncash
declaration order Reorders members in the order that they would actually be initialized in. Silences a -Wreorder warning.
2019-02-27gl_rasterizer: Reorder constructor initializer list in terms of member ↵Lioncash
declaration order Orders the members in the order they would actually be initialized in. Silences a -Wreorder warning.
2019-02-27gl_shader_disk_cache: Remove #pragma once from cpp fileLioncash
This is only necessary in headers. Silences a warning with clang.