| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-11 | Merge pull request #1010 from bunnei/unk-vert-attrib-shader | bunnei | |
| gl_shader_decompiler: Improve handling of unknown input/output attributes. | |||
| 2018-08-11 | Merge pull request #1009 from bunnei/rg8-rgba8-snorm | bunnei | |
| Implement render target formats RGBA8_SNORM and RG8_SNORM. | |||
| 2018-08-11 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | |
| 2018-08-11 | Merge pull request #1018 from Subv/ssy_sync | bunnei | |
| GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. | |||
| 2018-08-11 | gl_rasterizer: Implement render target format RG8_SNORM. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-11 | gl_rasterizer: Implement render target format RGBA8_SNORM. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-11 | GPU/Shader: Don't predicate instructions that don't have a predicate field ↵ | Subv | |
| (SSY). | |||
| 2018-08-11 | GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during ↵ | Subv | |
| shader execution. SSY sets the target label to jump to when the SYNC instruction is executed. | |||
| 2018-08-11 | Merge pull request #1016 from lioncash/video | bunnei | |
| video_core: Get rid of global variable g_toggle_framelimit_enabled | |||
| 2018-08-11 | Merge pull request #1003 from lioncash/var | bunnei | |
| video_core: Use variable template variants of type_traits interfaces where applicable | |||
| 2018-08-11 | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵ | greggameplayer | |
| (R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error | |||
| 2018-08-10 | video_core; Get rid of global g_toggle_framelimit_enabled variable | Lioncash | |
| Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes. | |||
| 2018-08-10 | renderer_base: Remove unused kFramebuffer enumeration | Lioncash | |
| This is entirely unused and can be removed. | |||
| 2018-08-10 | video_core: Remove unused Renderer enumeration | Lioncash | |
| Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace). | |||
| 2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-10 | Merge pull request #1004 from lioncash/unused | bunnei | |
| gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() | |||
| 2018-08-10 | Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull | bunnei | |
| Revert "gl_state: Temporarily disable culling and depth test." | |||
| 2018-08-10 | Revert "gl_state: Temporarily disable culling and depth test." | bunnei | |
| 2018-08-09 | gl_rasterizer_cache: Remove unused viewport parameter of ↵ | Lioncash | |
| GetFramebufferSurfaces() | |||
| 2018-08-09 | video_core: Use variable template variants of type_traits interfaces where ↵ | Lioncash | |
| applicable | |||
| 2018-08-09 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | |
| 2018-08-09 | Merge pull request #995 from bunnei/gl-buff-bounds | bunnei | |
| gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | |||
| 2018-08-09 | Merge pull request #1001 from lioncash/reserve | bunnei | |
| gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | |||
| 2018-08-09 | gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | bunnei | |
| 2018-08-09 | Merge pull request #991 from bunnei/ignore-mac | bunnei | |
| maxwell_3d: Ignore macros that have not been uploaded yet. | |||
| 2018-08-09 | Implement SNORM for BC5/DXN2 (#998) | Khangaroo | |
| * Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey | |||
| 2018-08-09 | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | |
| Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand. | |||
| 2018-08-09 | gl_rasterizer_cache: Avoid iterator invalidation issues within ↵ | Lioncash | |
| InvalidateRegion() A range-based for loop can't be used when the container being iterated is also being erased from. | |||
| 2018-08-09 | Merge pull request #992 from bunnei/declr-pred | bunnei | |
| gl_shader_decompiler: Declare predicates on use. | |||
| 2018-08-09 | Merge pull request #994 from lioncash/const | bunnei | |
| gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case | |||
| 2018-08-09 | Merge pull request #993 from bunnei/smo-vtx-pts | bunnei | |
| Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points. | |||
| 2018-08-09 | Merge pull request #984 from bunnei/rt-none | bunnei | |
| gl_rasterizer: Do not render when no render target is configured. | |||
| 2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | |
| - Used by Kirby Star Allies. | |||
| 2018-08-08 | Merge pull request #977 from bunnei/bgr565 | bunnei | |
| gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | |||
| 2018-08-08 | gl_rasterizer_cache: Invert conditional in LoadGLBuffer() | Lioncash | |
| It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark). | |||
| 2018-08-08 | gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the ↵ | Lioncash | |
| non-tiled case resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand. | |||
| 2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | |
| - Used by Super Mario Odyssey (in game). | |||
| 2018-08-08 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | |
| - Used by Super Mario Odyssey (in game). | |||
| 2018-08-08 | gl_shader_decompiler: Declare predicates on use. | bunnei | |
| - Used by Super Mario Odyssey (when going in game). | |||
| 2018-08-08 | maxwell_3d: Ignore macros that have not been uploaded yet. | bunnei | |
| - Used by Super Mario Odyssey (in game). | |||
| 2018-08-08 | gl_rasterizer_cache: Make pointer const in LoadGLBuffer() | Lioncash | |
| This is only ever read from, so we can make the data it's pointing to const. | |||
| 2018-08-08 | Merge pull request #982 from bunnei/stub-unk-63 | bunnei | |
| gl_shader_decompiler: Stub input attribute Unknown_63. | |||
| 2018-08-08 | gl_rasterizer: Do not render when no render target is configured. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-08 | Merge pull request #976 from bunnei/shader-imm | bunnei | |
| gl_shader_decompiler: Let OpenGL interpret floats. | |||
| 2018-08-08 | Merge pull request #981 from bunnei/cbuf-corrupt | bunnei | |
| maxwell_3d: Use correct const buffer size and check bounds. | |||
| 2018-08-08 | Merge pull request #985 from bunnei/rt-r11g11b10 | bunnei | |
| gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel. | |||
| 2018-08-08 | Merge pull request #979 from bunnei/vtx88 | bunnei | |
| maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | |||
| 2018-08-08 | gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-08 | gl_shader_decompiler: Stub input attribute Unknown_63. | bunnei | |
