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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2017-08-25
SwRasterizer/Clipper: flip the sign convention to match PICA and OpenGL
wwylele
2017-08-25
gl_rasterizer: implement custom clip plane
wwylele
2017-08-24
SwRasterizer: implement custom clip plane
wwylele
2017-08-22
gl_rasterizer/lighting: more accurate CP formula
wwylele
2017-08-22
SwRasterizer/Lighting: implement LUT input CP
wwylele
2017-08-22
SwRasterizer/Lighting: implement bump mapping
wwylele
2017-08-21
swrasterizer: remove invalid TODO
wwylele
2017-08-21
swrasterizer/clipper: remove tested TODO
wwylele
2017-08-21
gl_shader_gen: simplify and clarify the depth transformation between vertex s...
wwylele
2017-08-21
gl_rasterizer: add clipping plane z<=0 defined in PICA
wwylele
2017-08-20
Merge pull request #2872 from wwylele/sw-geo-factor
Yuri Kunde Schlesner
2017-08-19
Merge pull request #2871 from wwylele/sw-spotlight
James Rowe
2017-08-19
pica/command_processor: build geometry pipeline and run geometry shader
wwylele
2017-08-19
pica/shader/jit: implement SETEMIT and EMIT
wwylele
2017-08-19
pica/primitive_assembly: Handle winding for GS primitive
wwylele
2017-08-19
correct constness
wwylele
2017-08-19
pica/shader/interpreter: implement SETEMIT and EMIT
wwylele
2017-08-19
pica/shader: extend UnitState for GS
wwylele
2017-08-11
gl_shader_gen: don't call SampleTexture when bump map is not used
wwylele
2017-08-11
SwRasterizer/Lighting: implement spot light
wwylele
2017-08-11
SwRasterizer/Lighting: implement geometric factor
wwylele
2017-08-10
SwRasterizer/Lighting: use make_tuple instead of constructor
wwylele
2017-08-10
pica/regs: layout geometry shader configuration regs
wwylele
2017-08-09
Merge pull request #2822 from wwylele/sw_lighting-2
Weiyi Wang
2017-08-07
pica: upload shared shader code to both unit
wwylele
2017-08-03
SwRasterizer/Lighting: shorten file name
wwylele
2017-08-02
SwRasterizer/Lighting: move to its own file
wwylele
2017-08-02
SwRasterizer/Lighting: reduce confusion
wwylele
2017-08-02
SwRasterizer/Lighting: move quaternion normalization to the caller
wwylele
2017-07-27
pica/shader_interpreter: fix off-by-one in LOOP
wwylele
2017-07-22
Merge pull request #2816 from wwylele/proctex-lutlutlut
Sebastian Valle
2017-07-22
Merge pull request #2834 from wwylele/depth-enable-fix
Sebastian Valle
2017-07-17
telemetry: Log performance, configuration, and system data.
bunnei
2017-07-11
SwRasterizer/Lighting: dist atten lut input need to be clamp
wwylele
2017-07-11
SwRasterizer/Lighting: unify float suffix
wwylele
2017-07-11
SwRasterizer/Lighting: get rid of nested return
wwylele
2017-07-11
SwRasterizer/Lighting: refactor GetLutValue into a function.
wwylele
2017-07-11
SwRasterizer: only interpolate quat and view when lighting is enabled
wwylele
2017-07-11
SwRasterizer/Lighting: pass lighting state as parameter
wwylele
2017-07-11
SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the...
Subv
2017-07-11
SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFrag...
Subv
2017-07-11
SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsC...
Subv
2017-07-11
SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
Subv
2017-07-11
SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was be...
Subv
2017-07-11
SwRasterizer: Fixed a few conversion warnings and moved per-light values into...
Subv
2017-07-11
SwRasterizer: Run clang-format
Subv
2017-07-11
SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
Subv
2017-07-11
SwRasterizer: Corrected the light LUT lookups.
Subv
2017-07-11
SwRasterizer: Corrected the light LUT lookups.
Subv
2017-07-11
SwRasterizer: Fixed the lighting lut lookup function.
Subv
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