aboutsummaryrefslogtreecommitdiff
path: root/src/video_core
AgeCommit message (Collapse)Author
2018-03-23gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.bunnei
2018-03-23gl_rasterizer_cache: Add missing include for vm_manager.bunnei
2018-03-23renderer_opengl: Only invalidate the framebuffer region, not flush.bunnei
2018-03-23renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei
2018-03-23RasterizerCacheOpenGL: FlushAll should flush full memory region.bunnei
2018-03-23rasterizer: Flush and invalidate regions should be 64-bit.bunnei
2018-03-23renderer_opengl: Add framebuffer_transform_flags member variable.bunnei
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei
2018-03-22renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.bunnei
2018-03-22gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei
2018-03-22LoadGLBuffer: Use bytes_per_pixel, not bits.bunnei
2018-03-22gl_rasterizer_cache: LoadGLBuffer should do a morton copy.bunnei
2018-03-22video_core: Move MortonCopyPixels128 to utils header.bunnei
2018-03-22video_core: Remove usage of PAddr and replace with VAddr.bunnei
2018-03-22video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei
2018-03-22gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei
2018-03-22gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.bunnei
2018-03-22gpu: Expose Maxwell3D engine.bunnei
2018-03-22maxwell_3d: Add some format decodings and string helper functions.bunnei
2018-03-22renderer: Create rasterizer and cleanup.bunnei
2018-03-21GPU: Added vertex attribute format registers.Subv
2018-03-20GPU: Added registers for the number of vertices to render.Subv
2018-03-20Merge pull request #254 from bunnei/port-citra-rendererbunnei
Port Citra OpenGL rasterizer code
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei
2018-03-20gl_shader_util: Sync latest version with Citra.bunnei
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei
2018-03-19Merge pull request #253 from Subv/rt_depthMat M
GPU: Added registers for color and Z buffers.
2018-03-19renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei
2018-03-19renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei
2018-03-19gl_resource_manager: Sync latest version with Citra.bunnei
2018-03-19renderer_gl: Port over gl_stream_buffer module from Citra.bunnei
2018-03-19gl_state: Sync latest version with Citra.bunnei
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv
2018-03-19Clang FixesN00byKing
2018-03-19Clean Warnings (?)N00byKing
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv
2018-03-18GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18GPU: Handle writes to the CB_DATA method.Subv
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data.
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method ↵Subv
parameters.
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv
2018-03-17GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv
2018-03-17GPU: Store shader constbuffer bindings in the GPU state.Subv
2018-03-17GPU: Corrected some register offsets and removed superfluous macro registers.Subv
2018-03-17GPU: Make the SetShader macro call do the same as the real macro's code.Subv
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv
Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17Merge pull request #242 from Subv/set_shaderbunnei
GPU: Handle the SetShader method call (0xE24) and store the shader config.