| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-06-04 | GPU: Use explicit types when retrieving the uniform values for fsetp/fset ↵ | Subv | |
| and isetp instead of the type of an invalid output register. | |||
| 2018-06-04 | GPU: Implemented the ISETP_R and ISETP_C shader instructions. | Subv | |
| 2018-06-03 | GPU: Partially implemented the shader BRA instruction. | Subv | |
| 2018-06-03 | GPU: Added decoding for the BRA instruction. | Subv | |
| 2018-06-03 | Merge pull request #500 from Subv/long_queries | bunnei | |
| GPU: Partial implementation of long GPU queries. | |||
| 2018-06-03 | GPU: Partial implementation of long GPU queries. | Subv | |
| Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types. | |||
| 2018-06-03 | gl_shader_decompiler: Implement TEXS component mask. | bunnei | |
| 2018-06-03 | Merge pull request #494 from bunnei/shader-tex | bunnei | |
| gl_shader_decompiler: Implement TEX, fixes for TEXS. | |||
| 2018-06-03 | Merge pull request #495 from bunnei/improve-rro | bunnei | |
| gl_shader_decompiler: Implement RRO as a register move. | |||
| 2018-06-03 | gl_shader_decompiler: Implement RRO as a register move. | bunnei | |
| 2018-06-02 | GPU: Implemented the DXN1 (BC4) texture format. | Subv | |
| 2018-05-31 | gl_shader_decompiler: Implement TEX instruction. | bunnei | |
| 2018-05-31 | gl_shader_decompiler: Support multi-destination for TEXS. | bunnei | |
| 2018-05-30 | gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. | bunnei | |
| 2018-05-30 | gl_rasterizer_cache: Implement PixelFormat RGBA16F. | bunnei | |
| 2018-05-30 | Merge pull request #489 from Subv/vertexid | bunnei | |
| Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. | |||
| 2018-05-30 | Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in ↵ | Subv | |
| the vertex shader. | |||
| 2018-05-30 | Merge pull request #483 from bunnei/sonic | Sebastian Valle | |
| Several GPU fixes to boot Sonic Mania | |||
| 2018-05-29 | gl_shader_decompiler: F2F_R instruction: Implement abs. | bunnei | |
| 2018-05-29 | gl_shader_decompiler: Partially implement F2F_R instruction. | bunnei | |
| 2018-05-29 | GPU: Implemented the R8 texture format (0x1D) | Subv | |
| 2018-05-29 | gl_rasterize_cache: Invert order of tex format RGB565. | bunnei | |
| 2018-05-28 | add all the known TextureFormat (#474) | greggameplayer | |
| 2018-05-27 | Merge pull request #472 from bunnei/greater-equal | bunnei | |
| gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. | |||
| 2018-05-27 | Merge pull request #476 from Subv/a1bgr5 | bunnei | |
| GPU: Implemented the A1B5G5R5 texture format (0x14) | |||
| 2018-05-27 | GPU: Implemented the A1B5G5R5 texture format (0x14) | Subv | |
| 2018-05-25 | gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. | bunnei | |
| 2018-05-25 | shader_bytecode: Implement other variants of FMNMX. | bunnei | |
| 2018-05-25 | Merge pull request #468 from Subv/compound_preds | bunnei | |
| Shader: Implemented compound predicates in the fset and fsetp instructions | |||
| 2018-05-24 | Shader: Implemented compound predicates in fset. | Subv | |
| You can specify a predicate in the fset instruction: Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0; | |||
| 2018-05-24 | GPU: Allow command lists to rebind a channel to another engine in the middle ↵ | Subv | |
| of the command list. | |||
| 2018-05-24 | Shader: Implemented compound predicates in fsetp. | Subv | |
| You can specify three predicates in an fsetp instruction: P1 = (Value1 Comp Value2) OP P0; P2 = !(Value1 Comp Value2) OP P0; | |||
| 2018-05-20 | Merge pull request #456 from Subv/unmap_buffer | bunnei | |
| Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls. | |||
| 2018-05-20 | Merge pull request #458 from Subv/fmnmx | bunnei | |
| Shaders: Implemented the FMNMX shader instruction. | |||
| 2018-05-20 | Merge pull request #452 from Subv/psetp | Sebastian Valle | |
| ShadersDecompiler: Added decoding for the PSETP instruction. | |||
| 2018-05-20 | Merge pull request #451 from Subv/gl_array_size | Sebastian Valle | |
| GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. | |||
| 2018-05-20 | Shaders: Implemented the FMNMX shader instruction. | Subv | |
| 2018-05-20 | GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl. | Subv | |
| It removes a mapping previously created with the MapBufferEx ioctl. | |||
| 2018-05-19 | ShadersDecompiler: Added decoding for the PSETP instruction. | Subv | |
| 2018-05-19 | GLRenderer: Remove unused hw_vao_enabled_attributes variable. | Subv | |
| 2018-05-19 | GLRenderer: Remove unused vertex buffer and increase the size of the stream ↵ | Subv | |
| buffer to 128 MB. The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have. | |||
| 2018-05-19 | GLRenderer: Log the shader source code when program linking fails. | Subv | |
| 2018-05-02 | general: Make formatting of logged hex values more straightforward | Lioncash | |
| This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on). | |||
| 2018-04-29 | Merge pull request #422 from bunnei/shader-mov | bunnei | |
| Shader instructions MOV_C, MOV_R, and several minor GPU things | |||
| 2018-04-29 | maxwell_3d: Reset vertex counts after drawing. | bunnei | |
| 2018-04-29 | gl_shader_decompiler: Implement MOV_R. | bunnei | |
| 2018-04-29 | maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. | bunnei | |
| 2018-04-29 | shader_bytecode: Add decoding for FMNMX instruction. | bunnei | |
| 2018-04-29 | Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp ↵ | Subv | |
| instructions. | |||
| 2018-04-29 | gl_shader_decompiler: Implement MOV_C. | bunnei | |
