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2018-06-04GPU: Use explicit types when retrieving the uniform values for fsetp/fset ↵Subv
and isetp instead of the type of an invalid output register.
2018-06-04GPU: Implemented the ISETP_R and ISETP_C shader instructions.Subv
2018-06-03GPU: Partially implemented the shader BRA instruction.Subv
2018-06-03GPU: Added decoding for the BRA instruction.Subv
2018-06-03Merge pull request #500 from Subv/long_queriesbunnei
GPU: Partial implementation of long GPU queries.
2018-06-03GPU: Partial implementation of long GPU queries.Subv
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03gl_shader_decompiler: Implement TEXS component mask.bunnei
2018-06-03Merge pull request #494 from bunnei/shader-texbunnei
gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03Merge pull request #495 from bunnei/improve-rrobunnei
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03gl_shader_decompiler: Implement RRO as a register move.bunnei
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv
2018-05-31gl_shader_decompiler: Implement TEX instruction.bunnei
2018-05-31gl_shader_decompiler: Support multi-destination for TEXS.bunnei
2018-05-30gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.bunnei
2018-05-30gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei
2018-05-30Merge pull request #489 from Subv/vertexidbunnei
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in ↵Subv
the vertex shader.
2018-05-30Merge pull request #483 from bunnei/sonicSebastian Valle
Several GPU fixes to boot Sonic Mania
2018-05-29gl_shader_decompiler: F2F_R instruction: Implement abs.bunnei
2018-05-29gl_shader_decompiler: Partially implement F2F_R instruction.bunnei
2018-05-29GPU: Implemented the R8 texture format (0x1D)Subv
2018-05-29gl_rasterize_cache: Invert order of tex format RGB565.bunnei
2018-05-28add all the known TextureFormat (#474)greggameplayer
2018-05-27Merge pull request #472 from bunnei/greater-equalbunnei
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27Merge pull request #476 from Subv/a1bgr5bunnei
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv
2018-05-25gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.bunnei
2018-05-25shader_bytecode: Implement other variants of FMNMX.bunnei
2018-05-25Merge pull request #468 from Subv/compound_predsbunnei
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-24Shader: Implemented compound predicates in fset.Subv
You can specify a predicate in the fset instruction: Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24GPU: Allow command lists to rebind a channel to another engine in the middle ↵Subv
of the command list.
2018-05-24Shader: Implemented compound predicates in fsetp.Subv
You can specify three predicates in an fsetp instruction: P1 = (Value1 Comp Value2) OP P0; P2 = !(Value1 Comp Value2) OP P0;
2018-05-20Merge pull request #456 from Subv/unmap_bufferbunnei
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20Merge pull request #458 from Subv/fmnmxbunnei
Shaders: Implemented the FMNMX shader instruction.
2018-05-20Merge pull request #452 from Subv/psetpSebastian Valle
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20Merge pull request #451 from Subv/gl_array_sizeSebastian Valle
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20Shaders: Implemented the FMNMX shader instruction.Subv
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-19ShadersDecompiler: Added decoding for the PSETP instruction.Subv
2018-05-19GLRenderer: Remove unused hw_vao_enabled_attributes variable.Subv
2018-05-19GLRenderer: Remove unused vertex buffer and increase the size of the stream ↵Subv
buffer to 128 MB. The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19GLRenderer: Log the shader source code when program linking fails.Subv
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-04-29Merge pull request #422 from bunnei/shader-movbunnei
Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29maxwell_3d: Reset vertex counts after drawing.bunnei
2018-04-29gl_shader_decompiler: Implement MOV_R.bunnei
2018-04-29maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.bunnei
2018-04-29shader_bytecode: Add decoding for FMNMX instruction.bunnei
2018-04-29Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp ↵Subv
instructions.
2018-04-29gl_shader_decompiler: Implement MOV_C.bunnei