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2018-06-27gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei
2018-06-27gl_rasterizer_cache: Cache size_in_bytes as a const per surface.bunnei
2018-06-27gl_rasterizer_cache: Refactor to make SurfaceParams members const.bunnei
2018-06-27gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush ↵bunnei
surfaces.
2018-06-26gl_rasterizer: Workaround for when exceeding max UBO size.bunnei
2018-06-26Merge pull request #593 from bunnei/fix-swizzlebunnei
gl_state: Fix state management for texture swizzle.
2018-06-26Merge pull request #592 from bunnei/cleanup-gl-statebunnei
gl_state: Remove unused state management from 3DS.
2018-06-26gl_state: Fix state management for texture swizzle.bunnei
2018-06-26gl_state: Remove unused state management from 3DS.bunnei
2018-06-26gl_rasterizer_cache: Fix inverted B5G6R5 format.bunnei
2018-06-26Merge pull request #554 from Subv/constbuffer_ubobunnei
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-25Fix crash at exitmailwl
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv
2018-06-18Merge pull request #574 from Subv/shader_abs_negbunnei
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18GPU: Perform negation after absolute value in the float shader instructions.Subv
2018-06-18GPU: Don't mark uniform buffers and registers as used for instructions which ↵Subv
don't have them. Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
2018-06-18Merge pull request #570 from bunnei/astcbunnei
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18Merge pull request #571 from Armada651/loose-blendbunnei
gl_rasterizer: Get loose on independent blending.
2018-06-18gl_rasterizer: Get loose on independent blending.Jules Blok
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei
2018-06-18gl_rasterizer_cache: Loosen things up a bit.bunnei
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei
2018-06-15gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei
2018-06-15Merge pull request #564 from bunnei/lop32i_passbbunnei
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15gl_shader_gen: Set position.w to 1.bunnei
2018-06-15gl_shader_decompiler: Implement LOP32I LogicOperation PassB.bunnei
2018-06-12Merge pull request #556 from Subv/dma_enginebunnei
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12Merge pull request #558 from Subv/iadd32ibunnei
GPU: Implemented the iadd32i shader instruction.
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-11gl_shader_decompiler: Implement saturate for float instructions.bunnei
2018-06-10GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when ↵Subv
reading from them. This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-09Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv
This should help a bit with GPU performance once we're GPU-bound.
2018-06-09GPU: Implement the iset family of shader instructions.Subv
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv
2018-06-09Merge pull request #550 from Subv/ssybunnei
GPU: Stub the SSY shader instruction.
2018-06-09Merge pull request #551 from bunnei/shrbunnei
gl_shader_decompiler: Implement SHR instruction.
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei
2018-06-08GPU: Stub the SSY shader instruction.Subv
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08gl_shader_decompiler: Implement IADD instruction.bunnei
2018-06-08gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei
2018-06-08GPU: Synchronize the blend state on every draw call.Subv
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08GPU: Added registers for normal and independent blending.Subv
2018-06-08Merge pull request #547 from Subv/compressed_alignmentbunnei
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08GLCache: Align compressed texture sizes to their compression ratio, and then ↵Subv
align that compressed size to the block height for tiled textures. This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08Rasterizer: Flush the written region when writing shader uniform data before ↵Subv
copying it to the uniform buffers. This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-07Merge pull request #543 from Subv/uniformsbunnei
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07GLRenderer: Write the shader stage configuration UBO data *before* copying ↵Subv
it to the GPU. This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07Merge pull request #542 from bunnei/bfe_immbunnei
gl_shader_decompiler: Implement BFE_IMM instruction.