| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-06-27 | gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. | bunnei | |
| 2018-06-27 | gl_rasterizer_cache: Cache size_in_bytes as a const per surface. | bunnei | |
| 2018-06-27 | gl_rasterizer_cache: Refactor to make SurfaceParams members const. | bunnei | |
| 2018-06-27 | gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush ↵ | bunnei | |
| surfaces. | |||
| 2018-06-26 | gl_rasterizer: Workaround for when exceeding max UBO size. | bunnei | |
| 2018-06-26 | Merge pull request #593 from bunnei/fix-swizzle | bunnei | |
| gl_state: Fix state management for texture swizzle. | |||
| 2018-06-26 | Merge pull request #592 from bunnei/cleanup-gl-state | bunnei | |
| gl_state: Remove unused state management from 3DS. | |||
| 2018-06-26 | gl_state: Fix state management for texture swizzle. | bunnei | |
| 2018-06-26 | gl_state: Remove unused state management from 3DS. | bunnei | |
| 2018-06-26 | gl_rasterizer_cache: Fix inverted B5G6R5 format. | bunnei | |
| 2018-06-26 | Merge pull request #554 from Subv/constbuffer_ubo | bunnei | |
| Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | |||
| 2018-06-25 | Fix crash at exit | mailwl | |
| 2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | |
| 2018-06-18 | Merge pull request #574 from Subv/shader_abs_neg | bunnei | |
| GPU: Perform negation after absolute value in the float shader instructions. | |||
| 2018-06-18 | GPU: Perform negation after absolute value in the float shader instructions. | Subv | |
| 2018-06-18 | GPU: Don't mark uniform buffers and registers as used for instructions which ↵ | Subv | |
| don't have them. Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions. | |||
| 2018-06-18 | Merge pull request #570 from bunnei/astc | bunnei | |
| gl_rasterizer: Implement texture format ASTC_2D_4X4. | |||
| 2018-06-18 | Merge pull request #571 from Armada651/loose-blend | bunnei | |
| gl_rasterizer: Get loose on independent blending. | |||
| 2018-06-18 | gl_rasterizer: Get loose on independent blending. | Jules Blok | |
| 2018-06-18 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | |
| 2018-06-18 | gl_rasterizer_cache: Loosen things up a bit. | bunnei | |
| 2018-06-17 | gl_shader_decompiler: Implement LOP instructions. | bunnei | |
| 2018-06-17 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | |
| 2018-06-15 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | |
| 2018-06-15 | Merge pull request #564 from bunnei/lop32i_passb | bunnei | |
| gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | |||
| 2018-06-15 | gl_shader_gen: Set position.w to 1. | bunnei | |
| 2018-06-15 | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | bunnei | |
| 2018-06-12 | Merge pull request #556 from Subv/dma_engine | bunnei | |
| GPU: Partially implemented the Maxwell DMA engine. | |||
| 2018-06-12 | Merge pull request #558 from Subv/iadd32i | bunnei | |
| GPU: Implemented the iadd32i shader instruction. | |||
| 2018-06-12 | GPU: Implemented the iadd32i shader instruction. | Subv | |
| 2018-06-12 | GPU: Partially implemented the Maxwell DMA engine. | Subv | |
| Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. | |||
| 2018-06-11 | gl_shader_decompiler: Implement saturate for float instructions. | bunnei | |
| 2018-06-10 | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when ↵ | Subv | |
| reading from them. This corrects the invalid position values in some games when doing attribute-less rendering. | |||
| 2018-06-09 | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | Subv | |
| This should help a bit with GPU performance once we're GPU-bound. | |||
| 2018-06-09 | GPU: Implement the iset family of shader instructions. | Subv | |
| 2018-06-09 | GPU: Added decodings for the ISET family of instructions. | Subv | |
| 2018-06-09 | Merge pull request #550 from Subv/ssy | bunnei | |
| GPU: Stub the SSY shader instruction. | |||
| 2018-06-09 | Merge pull request #551 from bunnei/shr | bunnei | |
| gl_shader_decompiler: Implement SHR instruction. | |||
| 2018-06-09 | gl_shader_decompiler: Implement SHR instruction. | bunnei | |
| 2018-06-08 | GPU: Stub the SSY shader instruction. | Subv | |
| This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. | |||
| 2018-06-08 | gl_shader_decompiler: Implement IADD instruction. | bunnei | |
| 2018-06-08 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | |
| 2018-06-08 | GPU: Synchronize the blend state on every draw call. | Subv | |
| Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen. | |||
| 2018-06-08 | GPU: Added registers for normal and independent blending. | Subv | |
| 2018-06-08 | Merge pull request #547 from Subv/compressed_alignment | bunnei | |
| GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. | |||
| 2018-06-08 | GLCache: Align compressed texture sizes to their compression ratio, and then ↵ | Subv | |
| align that compressed size to the block height for tiled textures. This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. | |||
| 2018-06-08 | Rasterizer: Flush the written region when writing shader uniform data before ↵ | Subv | |
| copying it to the uniform buffers. This fixes the flip_viewport uniform having invalid values when drawing. | |||
| 2018-06-07 | Merge pull request #543 from Subv/uniforms | bunnei | |
| GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | |||
| 2018-06-07 | GLRenderer: Write the shader stage configuration UBO data *before* copying ↵ | Subv | |
| it to the GPU. This should fix the bug with the vs_config UBO being uninitialized during shader execution. | |||
| 2018-06-07 | Merge pull request #542 from bunnei/bfe_imm | bunnei | |
| gl_shader_decompiler: Implement BFE_IMM instruction. | |||
