| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-08-24 | Shader JIT: Add name to second scratch register (XMM4) | Yuri Kunde Schlesner | |
| 2015-08-24 | shader_jit: Replace two MDisp usages with MatR | Lioncash | |
| 2015-08-24 | Shader JIT: Fix CMP NaN behavior to match hardware | Yuri Kunde Schlesner | |
| 2015-08-23 | Merge pull request #1062 from aroulin/shader-rcp-rsq | bunnei | |
| Shader: RCP and RSQ computes only the 1st component | |||
| 2015-08-23 | HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer ↵ | Subv | |
| is in use during a breakpoint. | |||
| 2015-08-23 | Shader: Use std::sqrt for float instead of sqrt | aroulin | |
| 2015-08-23 | Shader: RCP and RSQ computes only the 1st component | aroulin | |
| 2015-08-22 | Shader: implement DPH/DPHI in JIT | aroulin | |
| 2015-08-22 | Shader: implement DPH/DPHI in interpreter | aroulin | |
| Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew. | |||
| 2015-08-21 | HWRasterizer: Implemented stencil ops 6 and 7. | Subv | |
| 2015-08-21 | SWRasterizer: Implemented stencil ops 6 and 7. | Subv | |
| IncrementWrap and DecrementWrap, verified with hwtests. | |||
| 2015-08-21 | HWRasterizer: Implemented stencil op 1 (GL_ZERO) | Subv | |
| 2015-08-21 | SWRasterizer: Implemented stencil action 1 (GL_ZERO). | Subv | |
| Verified with hwtests. | |||
| 2015-08-21 | SWRasterizer: Removed a todo. Verified with hwtests. | Subv | |
| 2015-08-21 | SWRenderer: The stencil depth_pass action is executed even if depth testing ↵ | Subv | |
| is disabled. The HW renderer already did this. | |||
| 2015-08-21 | Rasterizer: Abstract duplicated stencil code into a lambda. | Subv | |
| 2015-08-20 | GLRasterizer: Implemented stencil testing in the hw renderer. | Subv | |
| 2015-08-20 | GPU/Rasterizer: Corrected the stencil implementation. | Subv | |
| Verified the behavior with hardware tests. | |||
| 2015-08-19 | Shader: implement SGE, SGEI and SLT in JIT | aroulin | |
| 2015-08-19 | Shader: implement SGE, SGEI in interpreter | aroulin | |
| 2015-08-18 | Merge pull request #1047 from aroulin/shader-ex2-lg2 | bunnei | |
| Shader: Save caller-saved registers in JIT before a CALL | |||
| 2015-08-19 | Shader: Save caller-saved registers in JIT before a CALL | aroulin | |
| 2015-08-18 | Merge pull request #1037 from aroulin/shader-ex2-lg2 | bunnei | |
| Shader: Implement EX2 and LG2 in interpreter/JIT | |||
| 2015-08-16 | Merge pull request #1034 from yuriks/rg8-textures | bunnei | |
| videocore: Added RG8 texture support | |||
| 2015-08-17 | Shader: implement EX2 and LG2 in JIT | aroulin | |
| 2015-08-16 | Fix Linux GCC 4.9 build (complaining about undeclared memset) | LittleWhite | |
| 2015-08-16 | Shader: implement EX2 and LG2 in interpreter | aroulin | |
| 2015-08-16 | Build fix for Debug configurations. | Tony Wasserka | |
| 2015-08-16 | Merge pull request #997 from Lectem/cmdlist_full_debug | Tony Wasserka | |
| citra-qt: Improve pica command list widget (add mask, fix some issues) | |||
| 2015-08-16 | Introduce a shader tracer to allow inspection of input/output values for ↵ | Tony Wasserka | |
| each processed instruction. | |||
| 2015-08-16 | Pica/DebugUtils: Include uniform information into shader dumps. | Tony Wasserka | |
| 2015-08-16 | citra-qt: Improve shader debugger. | Tony Wasserka | |
| Now supports dumping the current shader and recognizes a larger number of output semantics. | |||
| 2015-08-16 | videocore: Added RG8 texture support | Patrick Martin | |
| 2015-08-15 | Shader: Use a POD struct for registers. | bunnei | |
| 2015-08-15 | Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. | bunnei | |
| 2015-08-15 | Common: Cleanup CPU capability detection code. | bunnei | |
| 2015-08-15 | Common: Move cpu_detect to x64 directory. | bunnei | |
| 2015-08-15 | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | |
| 2015-08-15 | JIT: Support negative address offsets. | bunnei | |
| 2015-08-15 | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | |
| - Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT. | |||
| 2015-08-15 | Common: Added MurmurHash3 hash function for general-purpose use. | bunnei | |
| 2015-08-15 | Shader: Define a common interface for running vertex shader programs. | bunnei | |
| 2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | |
| 2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | |
| - Also renames "vertex_shader.*" to "shader_interpreter.*" | |||
| 2015-08-11 | Merge pull request #893 from linkmauve/remove-uint._t-int._t | bunnei | |
| Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types | |||
| 2015-08-11 | ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the ↵ | Emmanuel Gil Peyrot | |
| standard u?int*_t types. | |||
| 2015-08-06 | OpenGL: Fix state tracking in situations with reused object handles | Yuri Kunde Schlesner | |
| If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games. | |||
| 2015-08-05 | OpenGL: Remove redundant texture.enable_2d field from OpenGLState | Yuri Kunde Schlesner | |
| All uses of this field where it's false can just set the texture id to 0 instead. | |||
| 2015-08-04 | Videocore: Implement simple vertex caching | Yuri Kunde Schlesner | |
| This gives a ~2/3 reduction in the amount of vertices that need to be processed through the vertex loaders and the vertex shader, yielding a good speedup. | |||
| 2015-07-30 | Merge pull request #1006 from yuriks/fb-commit-profile | bunnei | |
| OpenGL: Add a profiler category measuring framebuffer readback | |||
