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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2015-08-24
Shader JIT: Add name to second scratch register (XMM4)
Yuri Kunde Schlesner
2015-08-24
shader_jit: Replace two MDisp usages with MatR
Lioncash
2015-08-24
Shader JIT: Fix CMP NaN behavior to match hardware
Yuri Kunde Schlesner
2015-08-23
Merge pull request #1062 from aroulin/shader-rcp-rsq
bunnei
2015-08-23
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is...
Subv
2015-08-23
Shader: Use std::sqrt for float instead of sqrt
aroulin
2015-08-23
Shader: RCP and RSQ computes only the 1st component
aroulin
2015-08-22
Shader: implement DPH/DPHI in JIT
aroulin
2015-08-22
Shader: implement DPH/DPHI in interpreter
aroulin
2015-08-21
HWRasterizer: Implemented stencil ops 6 and 7.
Subv
2015-08-21
SWRasterizer: Implemented stencil ops 6 and 7.
Subv
2015-08-21
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
Subv
2015-08-21
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
Subv
2015-08-21
SWRasterizer: Removed a todo. Verified with hwtests.
Subv
2015-08-21
SWRenderer: The stencil depth_pass action is executed even if depth testing i...
Subv
2015-08-21
Rasterizer: Abstract duplicated stencil code into a lambda.
Subv
2015-08-20
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
2015-08-20
GPU/Rasterizer: Corrected the stencil implementation.
Subv
2015-08-19
Shader: implement SGE, SGEI and SLT in JIT
aroulin
2015-08-19
Shader: implement SGE, SGEI in interpreter
aroulin
2015-08-18
Merge pull request #1047 from aroulin/shader-ex2-lg2
bunnei
2015-08-19
Shader: Save caller-saved registers in JIT before a CALL
aroulin
2015-08-18
Merge pull request #1037 from aroulin/shader-ex2-lg2
bunnei
2015-08-16
Merge pull request #1034 from yuriks/rg8-textures
bunnei
2015-08-17
Shader: implement EX2 and LG2 in JIT
aroulin
2015-08-16
Fix Linux GCC 4.9 build (complaining about undeclared memset)
LittleWhite
2015-08-16
Shader: implement EX2 and LG2 in interpreter
aroulin
2015-08-16
Build fix for Debug configurations.
Tony Wasserka
2015-08-16
Merge pull request #997 from Lectem/cmdlist_full_debug
Tony Wasserka
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each...
Tony Wasserka
2015-08-16
Pica/DebugUtils: Include uniform information into shader dumps.
Tony Wasserka
2015-08-16
citra-qt: Improve shader debugger.
Tony Wasserka
2015-08-16
videocore: Added RG8 texture support
Patrick Martin
2015-08-15
Shader: Use a POD struct for registers.
bunnei
2015-08-15
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
bunnei
2015-08-15
Common: Cleanup CPU capability detection code.
bunnei
2015-08-15
Common: Move cpu_detect to x64 directory.
bunnei
2015-08-15
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
2015-08-15
JIT: Support negative address offsets.
bunnei
2015-08-15
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-15
Common: Added MurmurHash3 hash function for general-purpose use.
bunnei
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
2015-08-11
Merge pull request #893 from linkmauve/remove-uint._t-int._t
bunnei
2015-08-11
ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the ...
Emmanuel Gil Peyrot
2015-08-06
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
2015-08-05
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
2015-08-04
Videocore: Implement simple vertex caching
Yuri Kunde Schlesner
2015-07-30
Merge pull request #1006 from yuriks/fb-commit-profile
bunnei
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