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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2016-02-05
gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
2016-02-05
gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...
bunnei
2016-02-05
gl_shader_gen: View vector needs to be normalized when computing half angle v...
bunnei
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
pica: Implement fragment lighting LUTs.
bunnei
2016-02-05
pica: Add decodings for distance attenuation and LUT registers.
bunnei
2016-02-05
pica: Add pica_types module and move float24 definition.
bunnei
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
2016-02-02
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
Yuri Kunde Schlesner
2016-01-27
Merge pull request #1367 from yuriks/jit-jmp
bunnei
2016-01-26
Merge pull request #1369 from yuriks/jmpu-inverted
bunnei
2016-01-24
Debugger: Use 3dbrew names for GPU registers
Yuri Kunde Schlesner
2016-01-24
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2016-01-24
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2016-01-20
Merge pull request #1334 from tfarley/hw-depth-modifiers
bunnei
2016-01-20
hwrasterizer: Use depth offset
tfarley
2016-01-17
command_processor: Get rid of variable shadowing
Lioncash
2016-01-12
Merge pull request #1196 from linkmauve/khr_debug
bunnei
2015-12-30
video_core: Make the renderer global a unique_ptr
Lioncash
2015-12-29
swrasterizer: Add missing override specifier
Lioncash
2015-12-20
VideoCore: Sync state after changing rasterizers
Yuri Kunde Schlesner
2015-12-09
Merge pull request #1267 from yuriks/flipped-framebuffer
Yuri Kunde Schlesner
2015-12-08
Merge pull request #1269 from Subv/triangle_fan
bunnei
2015-12-07
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-06
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-12-06
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-06
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
Subv
2015-12-04
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-12-04
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2015-11-30
PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
2015-11-25
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-...
bunnei
2015-11-25
Use regular uniform location
Pierre de La Morinerie
2015-11-18
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-09
GPU/Loaders: Log an error when a loader tries to load from a component beyond...
Subv
2015-10-24
OpenGL: Log GL_KHR_debug messages we receive
Emmanuel Gil Peyrot
2015-10-21
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-21
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
2015-10-21
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-21
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-21
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-21
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-21
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
2015-10-21
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
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