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AgeCommit message (Expand)Author
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei
2016-02-05gl_shader_gen: Fix directional lights.bunnei
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...bunnei
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle v...bunnei
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei
2016-02-05pica: Implement fragment lighting LUTs.bunnei
2016-02-05pica: Add decodings for distance attenuation and LUT registers.bunnei
2016-02-05pica: Add pica_types module and move float24 definition.bunnei
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-02-02OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner
2016-01-27Merge pull request #1367 from yuriks/jit-jmpbunnei
2016-01-26Merge pull request #1369 from yuriks/jmpu-invertedbunnei
2016-01-24Debugger: Use 3dbrew names for GPU registersYuri Kunde Schlesner
2016-01-24Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner
2016-01-20Merge pull request #1334 from tfarley/hw-depth-modifiersbunnei
2016-01-20hwrasterizer: Use depth offsettfarley
2016-01-17command_processor: Get rid of variable shadowingLioncash
2016-01-12Merge pull request #1196 from linkmauve/khr_debugbunnei
2015-12-30video_core: Make the renderer global a unique_ptrLioncash
2015-12-29swrasterizer: Add missing override specifierLioncash
2015-12-20VideoCore: Sync state after changing rasterizersYuri Kunde Schlesner
2015-12-09Merge pull request #1267 from yuriks/flipped-framebufferYuri Kunde Schlesner
2015-12-08Merge pull request #1269 from Subv/triangle_fanbunnei
2015-12-07VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner
2015-12-06VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner
2015-12-06OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner
2015-12-06GPU/PrimitiveAssembler: Fixed drawing triangle fans.Subv
2015-12-04OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner
2015-12-04OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner
2015-11-30PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner
2015-11-25renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-...bunnei
2015-11-25Use regular uniform locationPierre de La Morinerie
2015-11-18FragShader: Use an UBO instead of several individual uniformsSubv
2015-11-09GPU/Loaders: Log an error when a loader tries to load from a component beyond...Subv
2015-10-24OpenGL: Log GL_KHR_debug messages we receiveEmmanuel Gil Peyrot
2015-10-21gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei
2015-10-21gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei
2015-10-21gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei
2015-10-21gl_shader_gen: Various cleanups to shader generation.bunnei
2015-10-21gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei
2015-10-21gl_shader_gen: Require explicit uniform locations.bunnei
2015-10-21gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei
2015-10-21gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei