| Age | Commit message (Collapse) | Author |
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shader_interpreter: use std::inner_product for the dot product
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PICA: Alignment happens locally in vertex
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Same thing, less code.
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Not to say these subscript operators aren't totally ugly as is.
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PICA: Fix viewport offset
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Clear JIT cache
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Common: Get rid of alignment macros
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renderer_base: Minor changes
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The gl rasterizer already uses alignas,
so we may as well move everything over.
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Output errors in GUI
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There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
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Add error popup when citra initialization failed
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This has been confirmed on hardware. Fixes Etrian Odyssey IV.
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renderer_opengl: Initalise fragment shader LUT textures
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Add support for padding vertex attributes
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their boundaries.
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- Also implement D0 LUT enable.
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