| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | |
| 2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | |
| This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often. | |||
| 2018-11-06 | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | |
| Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. | |||
| 2018-11-05 | Merge pull request #1616 from FernandoS27/cube-array | bunnei | |
| Implement Cube Arrays | |||
| 2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values ↵ | Rodolfo Bogado | |
| in the alpha channel in some render targets. | |||
| 2018-11-04 | Implement multi-target viewports and blending | Rodolfo Bogado | |
| 2018-11-04 | Merge pull request #1625 from FernandoS27/astc | bunnei | |
| Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems | |||
| 2018-11-02 | correct syntax | greggameplayer | |
| 2018-11-02 | Merge branch 'master' into Texture2DArray | greggameplayer | |
| 2018-11-01 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | |
| 2018-11-01 | memory_manager: Do not MapBufferEx over already in use memory. | bunnei | |
| - This fixes rendering when changing areas in Super Mario Odyssey. | |||
| 2018-11-01 | Merge pull request #1623 from Tinob/master | bunnei | |
| Improve OpenGL state handling | |||
| 2018-11-01 | Fix ASTC formats | FernandoS27 | |
| 2018-11-01 | Implemented ASTC 5x5 | FernandoS27 | |
| 2018-11-01 | Implement Cube Arrays | FernandoS27 | |
| 2018-11-01 | Merge pull request #1527 from FernandoS27/assert-flow | bunnei | |
| Assert Control Flow Instructions using Control Codes | |||
| 2018-10-31 | maxwell_3d: Restructure macro upload to use a single macro code memory. | bunnei | |
| - Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey. | |||
| 2018-10-31 | Merge pull request #1528 from FernandoS27/assert-control-codes | bunnei | |
| Assert Control Codes Generation on Shader Instructions | |||
| 2018-10-31 | Implement SurfaceTarget Texture2DArray | greggameplayer | |
| ( needed by Mario+Rabbids Kingdom Battle ) | |||
| 2018-10-30 | Improve OpenGL state handling | Rodolfo Bogado | |
| 2018-10-30 | video_core: Move surface declarations out of gl_rasterizer_cache | ReinUsesLisp | |
| 2018-10-30 | Assert Control Codes Generation | FernandoS27 | |
| 2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | |
| * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build | |||
| 2018-10-29 | Merge pull request #1580 from FernandoS27/mm-impl | bunnei | |
| Implemented Mipmaps | |||
| 2018-10-29 | Merge pull request #1613 from ReinUsesLisp/gl-utils | bunnei | |
| video_core: Move OpenGL specific utils to its renderer | |||
| 2018-10-28 | Merge pull request #1610 from slashiee/dxt1-alpha | bunnei | |
| renderer_opengl: Enable alpha channel for DXT1 texture format | |||
| 2018-10-28 | video_core: Move OpenGL specific utils to its renderer | ReinUsesLisp | |
| 2018-10-28 | renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB | Rodolfo Bogado | |
| 2018-10-28 | Assert Control Flow Instructions using Control Codes | FernandoS27 | |
| 2018-10-28 | Fixed black textures, pixelation and we no longer require to auto-generate ↵ | FernandoS27 | |
| mipmaps | |||
| 2018-10-28 | Fixed mipmap block autosizing algorithm | FernandoS27 | |
| 2018-10-28 | Fixed Invalid Image size and Mipmap calculation | FernandoS27 | |
| 2018-10-28 | Fixed Block Resizing algorithm and Clang Format | FernandoS27 | |
| 2018-10-28 | Implement Mip Filter | FernandoS27 | |
| 2018-10-28 | Zero out memory region of recreated surface before flushing | FernandoS27 | |
| 2018-10-28 | Implement Mipmaps | FernandoS27 | |
| 2018-10-28 | Enable alpha channel for DXT1 texture format | Michael | |
| 2018-10-28 | Correct bpp value for ASTC_2D_8X5 | Tobias | |
| 2018-10-28 | Merge pull request #1601 from FernandoS27/shader-precision | bunnei | |
| Improved Shader accuracy on Vertex and Geometry Shaders. | |||
| 2018-10-28 | Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 | FernandoS27 | |
| 2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and ↵ | Rodolfo Bogado | |
| QT sRGB support | |||
| 2018-10-27 | Merge pull request #1594 from FreddyFunk/static-cast | bunnei | |
| gl_rasterizer_cache: Fix compiler warning | |||
| 2018-10-27 | Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD | FernandoS27 | |
| 2018-10-27 | Merge pull request #1592 from bunnei/prim-restart | bunnei | |
| gl_rasterizer: Implement primitive restart. | |||
| 2018-10-27 | Implement Default Block Height for each format | FernandoS27 | |
| 2018-10-27 | gl_rasterizer_cache: Fix compiler warning | Frederic Laing | |
| 2018-10-26 | gl_rasterizer: Implement primitive restart. | bunnei | |
| 2018-10-26 | Merge pull request #1533 from FernandoS27/lmem | bunnei | |
| Implemented Shader Local Memory | |||
| 2018-10-25 | maxwell_3d: Add code for initializing register defaults. | bunnei | |
| 2018-10-25 | gl_rasterizer: Implement depth range. | bunnei | |
