| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-11-14 | Shader_IR: Implement TXD instruction. | Fernando Sahmkow | |
| 2019-11-14 | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | |
| 2019-11-14 | Shader_Bytecode: Add encodings for FLO, SHF and TXD | Fernando Sahmkow | |
| 2019-11-14 | Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles | Fernando Sahmkow | |
| shader: Implement FSWZADD and reimplement SHFL | |||
| 2019-11-13 | maxwell_3d: Fix stencil_back_func_mask offset | ReinUsesLisp | |
| stencil_back_func_mask and stencil_back_mask were misplaced. This commit addresses that issue. | |||
| 2019-11-13 | Merge pull request #3084 from ReinUsesLisp/cast-warnings | Rodrigo Locatti | |
| video_core: Treat implicit conversions as errors | |||
| 2019-11-11 | video_core: Enable sign conversion warnings | Rodrigo Locatti | |
| Enable sign conversion warnings but don't treat them as errors. | |||
| 2019-11-09 | Merge pull request #3082 from ReinUsesLisp/fix-lockers | bunnei | |
| gl_shader_cache: Fix locker constructors | |||
| 2019-11-08 | video_core: Treat implicit conversions as errors | ReinUsesLisp | |
| 2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | |
| 2019-11-08 | Merge pull request #3080 from FernandoS27/glsl-fix | bunnei | |
| GLSLDecompiler: Correct Texture Gather Offset. | |||
| 2019-11-07 | gl_shader_cache: Fix locker constructors | ReinUsesLisp | |
| Properly pass engine when a shader is being constructed from memory. | |||
| 2019-11-07 | gl_shader_cache: Enable extensions only when available | ReinUsesLisp | |
| Silence GLSL compilation warnings. | |||
| 2019-11-07 | gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available | ReinUsesLisp | |
| 2019-11-07 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | |
| 2019-11-07 | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics | ReinUsesLisp | |
| 2019-11-07 | GLSLDecompiler: Correct Texture Gather Offset. | Fernando Sahmkow | |
| This commit corrects the argument ordering in textureGatherOffset. | |||
| 2019-11-07 | Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx | bunnei | |
| shader/control_flow: Abstract repeated code chunks in BRX tracking | |||
| 2019-11-07 | buffer_cache: Add missing includes (#3079) | Morph | |
| `boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included. Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`. | |||
| 2019-11-07 | Merge pull request #3070 from ReinUsesLisp/shader-warnings | bunnei | |
| shader_ir: Reduce severity of warnings | |||
| 2019-11-07 | gl_rasterizer: Remove front facing hack | ReinUsesLisp | |
| 2019-11-07 | gl_shader_decompiler: Fix typo "y_negate"->"y_direction" | ReinUsesLisp | |
| 2019-11-07 | gl_shader_manager: Remove unused variable in SetFromRegs | ReinUsesLisp | |
| 2019-11-07 | gl_rasterizer: Emulate viewport flipping with ARB_clip_control | ReinUsesLisp | |
| Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified). | |||
| 2019-11-07 | shader/control_flow: Specify constness on caller lambdas | Rodrigo Locatti | |
| Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2019-11-07 | shader/control_flow: Use callable template instead of std::function | ReinUsesLisp | |
| 2019-11-07 | shader/control_flow: Abstract repeated code chunks in BRX tracking | ReinUsesLisp | |
| Remove copied and pasted for cycles into a common templated function. | |||
| 2019-11-07 | shader/control_flow: Silence Intellisense cast warnings | ReinUsesLisp | |
| 2019-11-07 | shader/control_flow: Remove brace initializer in std containers | ReinUsesLisp | |
| These containers have a default constructor. | |||
| 2019-11-07 | shader/decode: Reduce severity of arithmetic rounding warnings | ReinUsesLisp | |
| 2019-11-07 | shader/arithmetic: Reduce RRO stub severity | ReinUsesLisp | |
| 2019-11-07 | shader/texture: Remove NODEP warnings | ReinUsesLisp | |
| These warnings don't offer meaningful information while decoding shaders. Remove them. | |||
| 2019-11-06 | Merge pull request #3057 from ReinUsesLisp/buffer-sub-data | bunnei | |
| gl_rasterizer: Upload constant buffers with glNamedBufferSubData | |||
| 2019-11-06 | Merge pull request #3039 from ReinUsesLisp/cleanup-samplers | Rodrigo Locatti | |
| shader/node: Unpack bindless texture encoding | |||
| 2019-11-05 | Merge pull request #2914 from FernandoS27/fermi-fix | bunnei | |
| Fermi2D: limit blit area to only available area | |||
| 2019-11-03 | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | |
| - Zero initialization here is useful for determinism. | |||
| 2019-11-02 | gl_rasterizer: Re-enable stream buffer memory due to global memory | ReinUsesLisp | |
| Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute. | |||
| 2019-11-02 | gl_rasterizer: Upload constant buffers with glNamedBufferSubData | ReinUsesLisp | |
| Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions. | |||
| 2019-10-30 | Shader_IR: Fix regression on TLD4 | Fernando Sahmkow | |
| Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that. | |||
| 2019-10-30 | Merge pull request #3050 from FernandoS27/fix-tld4 | Rodrigo Locatti | |
| shader_ir: Fix TLD4 and add bindless variant | |||
| 2019-10-30 | Shader_IR: Fix TLD4 and add Bindless Variant. | Fernando Sahmkow | |
| This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant. | |||
| 2019-10-29 | Merge pull request #3046 from ReinUsesLisp/clean-gl-state | bunnei | |
| gl_state: Miscellaneous clean up | |||
| 2019-10-29 | Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated | bunnei | |
| rasterizer_accelerated: Add intermediary for GPU rasterizers | |||
| 2019-10-30 | gl_state: Use std::array::fill instead of std::fill | Rodrigo Locatti | |
| Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2019-10-29 | gl_state: Move dirty checks to individual apply calls instead of Apply | ReinUsesLisp | |
| This requires removing constness from some methods, but for consistency it's removed in all methods. | |||
| 2019-10-29 | gl_state: Remove ApplyDefaultState | ReinUsesLisp | |
| OpenGL has defaults values we can trust. Remove these. | |||
| 2019-10-29 | gl_state: Change SetDefaultViewports to use default constructor | ReinUsesLisp | |
| 2019-10-29 | gl_state: Minor style changes | ReinUsesLisp | |
| 2019-10-29 | gl_state: Remove unused Citra TextureUnits | ReinUsesLisp | |
| 2019-10-29 | gl_state: Move initializers from constructor to class declaration | ReinUsesLisp | |
