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2020-02-28gl_state: Remove program trackingReinUsesLisp
2020-02-28gl_state: Remove framebuffer trackingReinUsesLisp
2020-02-28gl_state: Remove image trackingReinUsesLisp
2020-02-28gl_state: Remove texture and sampler trackingReinUsesLisp
2020-02-28gl_state: Remove blend state trackingReinUsesLisp
2020-02-28gl_state: Remove stencil test trackingReinUsesLisp
2020-02-28gl_state: Remove clip control trackingReinUsesLisp
2020-02-28gl_state: Remove clip distances trackingReinUsesLisp
2020-02-28gl_state: Remove rasterizer disable trackingReinUsesLisp
2020-02-28gl_state: Remove viewport and depth range trackingReinUsesLisp
2020-02-28gl_state: Remove scissor test trackingReinUsesLisp
2020-02-28gl_state: Remove color mask trackingReinUsesLisp
2020-02-28gl_state: Remove clamp framebuffer color trackingReinUsesLisp
This commit doesn't reset it for screen draws because clamping doesn't change anything there.
2020-02-28gl_state: Remove multisample trackingReinUsesLisp
2020-02-28gl_state: Remove framebuffer sRGB trackingReinUsesLisp
2020-02-28gl_state: Remove VAO cache and trackingReinUsesLisp
2020-02-28gl_state: Remove depth clamp trackingReinUsesLisp
2020-02-28gl_state: Remove depth trackingReinUsesLisp
2020-02-28gl_state: Remove primitive restart trackingReinUsesLisp
2020-02-28gl_state: Remove logic op trackerReinUsesLisp
2020-02-28gl_state: Remove blend color trackingReinUsesLisp
2020-02-28gl_state: Remove polygon offset trackingReinUsesLisp
2020-02-28gl_state: Remove alpha test trackingReinUsesLisp
2020-02-28gl_state: Remove cull mode trackingReinUsesLisp
2020-02-28gl_state: Remove front face trackingReinUsesLisp
2020-02-28gl_state: Remove point size trackingReinUsesLisp
2020-02-28gl_rasterizer: Add oglEnablei helperReinUsesLisp
2020-02-28gl_rasterizer: Add OpenGL enable/disable helperReinUsesLisp
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp
2020-02-28renderer_opengl: Fix SRGB presentation frame tracking.bunnei
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28shader_decode: Fix LD, LDG when track constant bufferNguyen Dac Nam
2020-02-27Create an "Advanced" tab in the graphics configuration tab and add ↵Morph
anisotropic filtering levels.
2020-02-27Merge pull request #3430 from bunnei/split-presenterbunnei
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
2020-02-27renderer_opengl: Reduce swap chain size to 3.bunnei
2020-02-27shader: FMUL switch to using LUT (#3441)Nguyen Dac Nam
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-26renderer_opengl: Use more concise lock syntax.bunnei
2020-02-26renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.bunnei
2020-02-26vk_swapchain: Silence TOCTOU race conditionReinUsesLisp
It's possible that the window is resized from the moment we ask for its size to the moment a swapchain is created, causing validation issues. To workaround this Vulkan issue request the capabilities again just before creating the swapchain, making the race condition less likely.
2020-02-26Merge pull request #3440 from namkazt/patch-6bunnei
shader: implement LOP3 fast replace for old function
2020-02-25renderer_opengl: Create gl_framebuffer_data if empty.bunnei
2020-02-25frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei
2020-02-25core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.bunnei
2020-02-25renderer_opengl: Add texture mailbox support for presenter thread.bunnei
2020-02-25renderer_opengl: Add OGLRenderbuffer to resource/state management.bunnei
2020-02-25Merge pull request #3461 from ReinUsesLisp/r32i-rtMat M
video_core/surface: Add R32_SINT render target format
2020-02-25Merge pull request #3460 from ReinUsesLisp/unused-format-getterMat M
video_core/gpu: Remove unused functions
2020-02-25video_core/surface: Add R32_SINT render target formatReinUsesLisp
2020-02-25video_core/gpu: Remove unused functionsReinUsesLisp
2020-02-25Merge pull request #3417 from ReinUsesLisp/r32ibunnei
texture: Implement R32I
2020-02-24Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei
texture_cache: Implement layered framebuffer attachments