| Age | Commit message (Collapse) | Author |
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This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
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- Fixes SRGB in Super Smash Bros. Ultimate.
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anisotropic filtering levels.
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Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
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* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
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It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
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shader: implement LOP3 fast replace for old function
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video_core/surface: Add R32_SINT render target format
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video_core/gpu: Remove unused functions
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texture: Implement R32I
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texture_cache: Implement layered framebuffer attachments
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