| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-15 | Shader/F2I: Implemented the negate bit in the I2F instruction | Subv | |
| 2018-08-15 | Shader/F2I: Implemented the F2I_C instruction variant. | Subv | |
| 2018-08-15 | Shader/F2I: Implemented the negate bit in the F2I instruction. | Subv | |
| 2018-08-15 | Merge pull request #1077 from bunnei/rgba16u | bunnei | |
| gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. | |||
| 2018-08-14 | gl_rasterizer_cache: Cleanup some PixelFormat names and logging. | bunnei | |
| 2018-08-14 | Rasterizer: Implemented instanced rendering. | Subv | |
| We keep track of the current instance and update an uniform in the shaders to let them know which instance they are. Instanced vertex arrays are not yet implemented. | |||
| 2018-08-14 | gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-14 | Merge pull request #1069 from bunnei/vtx-sz | bunnei | |
| maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | |||
| 2018-08-14 | Merge pull request #1070 from bunnei/cbuf-sz | bunnei | |
| gl_rasterizer: Fix upload size for constant buffers. | |||
| 2018-08-14 | Merge pull request #1071 from bunnei/fix-ldc | bunnei | |
| gl_shader_decompiler: Several fixes for indirect constant buffer loads. | |||
| 2018-08-14 | Merge pull request #1068 from bunnei/g8r8s | bunnei | |
| gl_rasterizer_cache: Implement G8R8S format. | |||
| 2018-08-15 | Implement Z16_UNORM in PixelFormatFromTextureFormat function | greggameplayer | |
| Require by Zelda Breath Of The Wild | |||
| 2018-08-14 | gl_shader_decompiler: Several fixes for indirect constant buffer loads. | bunnei | |
| 2018-08-14 | gl_rasterizer: Fix upload size for constant buffers. | bunnei | |
| 2018-08-14 | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | |
| 2018-08-14 | gl_rasterizer_cache: Implement G8R8S format. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-14 | Merge pull request #1058 from greggameplayer/BC7U_Fix | bunnei | |
| Fix BC7U | |||
| 2018-08-14 | Fix BC7U | greggameplayer | |
| 2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-13 | Merge pull request #1052 from ogniK5377/xeno | bunnei | |
| Implement RG32UI and R32UI | |||
| 2018-08-13 | Implement RG32UI and R32UI | David Marcec | |
| Needed for xenoblade | |||
| 2018-08-13 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-13 | Merge pull request #1045 from bunnei/rg8-unorm | bunnei | |
| renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. | |||
| 2018-08-12 | maxwell_to_gl: Implement PrimitiveTopology::LineStrip. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-12 | renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-12 | gl_shader_decompiler: Implement XMAD instruction. | bunnei | |
| 2018-08-12 | gl_rasterizer: Use a shared helper to upload from CPU memory. | Markus Wick | |
| 2018-08-12 | gl_state: Don't track constant buffer mappings. | Markus Wick | |
| 2018-08-12 | gl_rasterizer: Use the stream buffer for constant buffers. | Markus Wick | |
| 2018-08-12 | gl_rasterizer: Use the streaming buffer itself for the constant buffer. | Markus Wick | |
| Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. | |||
| 2018-08-12 | gl_rasterizer: Use a helper for aligning the buffer. | Markus Wick | |
| 2018-08-12 | Update the stream_buffer helper from Citra. | Markus Wick | |
| Please see https://github.com/citra-emu/citra/pull/3666 for more details. | |||
| 2018-08-12 | gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. | bunnei | |
| 2018-08-12 | gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. | bunnei | |
| 2018-08-11 | Merge pull request #1020 from lioncash/namespace | bunnei | |
| core: Namespace EmuWindow | |||
| 2018-08-11 | Merge pull request #1021 from lioncash/warn | bunnei | |
| gl_rasterizer: Silence implicit truncation warning in SetupShaders() | |||
| 2018-08-11 | Merge pull request #1024 from Subv/blend_gl | bunnei | |
| GPU/Maxwell3D: Implemented an alternative set of blend factors. | |||
| 2018-08-11 | Merge pull request #1023 from Subv/invalid_attribs | bunnei | |
| RasterizerGL: Ignore invalid/unset vertex attributes. | |||
| 2018-08-11 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | |
| These are used by nouveau and some games like SMO. | |||
| 2018-08-11 | Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) | greggameplayer | |
| - Used by Go Vacation | |||
| 2018-08-11 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | |
| This should make the es2gears example not crash anymore. | |||
| 2018-08-11 | gl_rasterizer: Silence implicit truncation warning in SetupShaders() | Lioncash | |
| Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers. | |||
| 2018-08-11 | core: Namespace EmuWindow | Lioncash | |
| Gets the class out of the global namespace. | |||
| 2018-08-11 | Merge pull request #1010 from bunnei/unk-vert-attrib-shader | bunnei | |
| gl_shader_decompiler: Improve handling of unknown input/output attributes. | |||
| 2018-08-11 | Merge pull request #1009 from bunnei/rg8-rgba8-snorm | bunnei | |
| Implement render target formats RGBA8_SNORM and RG8_SNORM. | |||
| 2018-08-11 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | |
| 2018-08-11 | Merge pull request #1018 from Subv/ssy_sync | bunnei | |
| GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. | |||
| 2018-08-11 | gl_rasterizer: Implement render target format RG8_SNORM. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-11 | gl_rasterizer: Implement render target format RGBA8_SNORM. | bunnei | |
| - Used by Super Mario Odyssey. | |||
