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Assert Control Flow Instructions using Control Codes
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- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
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Assert Control Codes Generation on Shader Instructions
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( needed by Mario+Rabbids Kingdom Battle )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
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Implemented Mipmaps
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video_core: Move OpenGL specific utils to its renderer
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renderer_opengl: Enable alpha channel for DXT1 texture format
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mipmaps
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Improved Shader accuracy on Vertex and Geometry Shaders.
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QT sRGB support
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gl_rasterizer_cache: Fix compiler warning
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gl_rasterizer: Implement primitive restart.
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Implemented Shader Local Memory
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rasterizer: Fix Layered Textures Loading and Cubemaps
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Implement PointSize Output Attribute.
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gl_shader_decompiler: Implement VSETP
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maxwell_dma: Silence compilation warnings
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Implemented Alpha Test using Shader Emulation
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gl_shader_decompiler: Implement PBK and BRK
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Added Saturation to FMUL32I
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