| Age | Commit message (Collapse) | Author |
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i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
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without title ids
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maxwell_3d: Allow texture handles with TIC id zero
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gl_rasterizer: Use DSA for textures and move swizzling to texture state
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video_core/texture: Fix BitField size for depth_minus_one
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shader_ir/memory: Add LD_L 64 bits loads
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Fix TXQ not using the component mask.
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Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
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Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
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It's not always used as a basic block. Rename it for consistency.
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Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
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Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
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shader_ir: Unify constant buffer offset values
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gl_rasterizer: Workaround invalid zeta clears
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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