| Age | Commit message (Collapse) | Author |
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gpu_thread: Improve synchronization by using CoreTiming.
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gl_shader_decompiler: Fix TXQ types
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Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing.
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TXQ returns integer types. Shaders usually do:
R0 = TXQ(); // => int
R0 = static_cast<float>(R0);
If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
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Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
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Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
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gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
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vk_swapchain: Implement a swapchain manager
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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video_core: Amend constructor initializer list order where applicable
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video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
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compression level 12 for less compression time
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precompiled shader disk chache files
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to common/data_compression
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video_core: Add missing override specifiers
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This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.
core/memory.h is also not used within this file at all, so we can remove
it as well.
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Avoids introducing Maxwell3D into the namespace for everything that
includes the header.
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MaxwellUniformData::SetFromRegs()
We can just pass in the Maxwell3D instance instead of going through the
system class to get at it.
This also lets us simplify the interface a little bit. Since we pass in
the Maxwell3D context now, we only really need to pass the shader stage
index value in.
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Previously only one line of the whole comment was in proper Doxygen
formatting.
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The pusher instance is only ever used in the constructor of the
ThreadManager for creating the thread that the ThreadManager instance
contains. Aside from that, the member is unused, so it can be removed.
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This member variable is no longer being used, so it can be removed,
removing a dependency on EmuWindow from the rasterizer's interface"
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Specifies the members in the same order that initialization would take
place in.
This also silences -Wreorder warnings.
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Ensures that the signatures will always match with the base class.
Also silences a few compilation warnings.
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smaphore -> semaphore
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gpu: Rewrite MemoryManager based on the VMManager implementation.
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Implements an API agnostic texture view based texture cache. Classes
defined here are intended to be inherited by the API implementation and
used in API-specific code.
This implementation exposes protected virtual functions to be called
from the implementer.
Before executing any surface copies methods (defined in API-specific code)
it tries to detect if the overlapping surface is a superset and if it
is, it creates a view. Views are references of a subset of a surface, it
can be a superset view (the same as referencing the whole texture).
Current code manages 1D, 1D array, 2D, 2D array, cube maps and cube map
arrays with layer and mipmap level views. Texture 3D slices views are
not implemented.
If the view attempt fails, the fast path is invoked with the overlapping
textures (defined in the implementer). If that one fails (returning
nullptr) it will flush and reload the texture.
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- Fixes graphical issues from transitions in Super Mario Odyssey.
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- Avoid a crash in Octopath Traveler.
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- Avoid a crash in Xenoblade Chronicles 2.
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