| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-22 | vk_fence_manager: Initial implementation | ReinUsesLisp | |
| 2020-04-22 | QueryCache: Implement Async Flushes. | Fernando Sahmkow | |
| 2020-04-22 | OpenGL: Guarantee writes to Buffers. | Fernando Sahmkow | |
| 2020-04-22 | GPU: Implement Flush Requests for Async mode. | Fernando Sahmkow | |
| 2020-04-22 | FenceManager: Manage syncpoints and rename fences to semaphores. | Fernando Sahmkow | |
| 2020-04-22 | BufferCache: Refactor async managing. | Fernando Sahmkow | |
| 2020-04-22 | FenceManager: Implement async buffer cache flushes on High settings | Fernando Sahmkow | |
| 2020-04-22 | Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan. | Fernando Sahmkow | |
| 2020-04-22 | GPU: Fix rebase errors. | Fernando Sahmkow | |
| 2020-04-22 | Rasterizer: Disable fence managing in synchronous gpu. | Fernando Sahmkow | |
| 2020-04-22 | ThreadManager: Sync async reads on accurate gpu. | Fernando Sahmkow | |
| 2020-04-22 | FenceManager: Implement should wait. | Fernando Sahmkow | |
| 2020-04-22 | GPU: Implement a Fence Manager. | Fernando Sahmkow | |
| 2020-04-22 | OpenGL: Implement Fencing backend. | Fernando Sahmkow | |
| 2020-04-22 | TextureCache: Flush linear textures after finishing rendering. | Fernando Sahmkow | |
| 2020-04-22 | GPU: Delay Fences. | Fernando Sahmkow | |
| 2020-04-22 | BufferCache: Implement OnCPUWrite and SyncGuestHost | Fernando Sahmkow | |
| 2020-04-22 | GPU: Refactor synchronization on Async GPU | Fernando Sahmkow | |
| 2020-04-22 | Texture Cache: Implement OnCPUWrite and SyncGuestHost | Fernando Sahmkow | |
| 2020-04-22 | UI: Replasce accurate GPU option for GPU Accuracy Level | Fernando Sahmkow | |
| 2020-04-21 | Merge pull request #3714 from lioncash/copies | bunnei | |
| gl_shader_decompiler: Avoid copies where applicable | |||
| 2020-04-21 | Merge pull request #3718 from ReinUsesLisp/better-pipeline-state | Rodrigo Locatti | |
| fixed_pipeline_state: Pack structure, use memcmp and CityHash on it | |||
| 2020-04-21 | Merge pull request #3698 from lioncash/warning | bunnei | |
| General: Resolve minor assorted warnings | |||
| 2020-04-20 | Merge pull request #3695 from ReinUsesLisp/default-attributes | bunnei | |
| maxwell_3d: Initialize format attributes constant as one | |||
| 2020-04-20 | Merge pull request #3733 from ambasta/patch-2 | Mat M | |
| Initialize quad_indexed_pass before uint8_pass | |||
| 2020-04-20 | Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizes | Fernando Sahmkow | |
| vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers | |||
| 2020-04-20 | Initialize quad_indexed_pass before uint8_pass | Amit Prakash Ambasta | |
| Fixes Werror=reorder in gcc | |||
| 2020-04-19 | Merge pull request #3729 from lioncash/globals | Rodrigo Locatti | |
| dma_pusher: Remove reliance on the global system instance | |||
| 2020-04-19 | Merge pull request #3694 from ReinUsesLisp/indexed-quads | bunnei | |
| vk_compute_pass: Implement indexed quads | |||
| 2020-04-19 | dma_pusher: Remove reliance on the global system instance | Lioncash | |
| With this, the video core is now has no calls to the global system instance at all. | |||
| 2020-04-19 | Merge pull request #3686 from lioncash/table | bunnei | |
| texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices | |||
| 2020-04-19 | Merge pull request #3679 from lioncash/track | bunnei | |
| track: Eliminate redundant copies | |||
| 2020-04-19 | renderer_vulkan: assume X11 if not Windows/macOS after bf1d66b7c074 | Jan Beich | |
| Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)! | |||
| 2020-04-18 | fixed_pipeline_state: Hash and compare the whole structure | ReinUsesLisp | |
| Pad FixedPipelineState's size to 384 bytes to be a multiple of 16. Compare the whole struct with std::memcmp and hash with CityHash. Using CityHash instead of a naive hash should reduce the number of collisions. Improve used type traits to ensure this operation is safe. With these changes the improvements to the hashable pipeline state are: Optimized structure Hash: 89 ns Comparison: 103 ns Construction*: 164 ns Struct size: 384 bytes Original structure Hash: 148 ns Equal: 174 ns Construction*: 281 ns Size: 1384 bytes * Attribute state initialization is not measured These measures are averages taken with std::chrono::high_accuracy_clock on MSVC shipped on Visual Studio 16.6.0 Preview 2.1. | |||
| 2020-04-18 | fixed_pipeline_state: Pack blending state | ReinUsesLisp | |
| Reduce FixedPipelineState's size to 364 bytes. | |||
| 2020-04-18 | fixed_pipeline_state: Pack rasterizer state | ReinUsesLisp | |
| Reduce FixedPipelineState's size to 600 bytes. | |||
| 2020-04-18 | fixed_pipeline_state: Pack depth stencil state | ReinUsesLisp | |
| Reduce FixedPipelineState's size to 632 bytes. | |||
| 2020-04-18 | fixed_pipeline_state: Pack attribute state | ReinUsesLisp | |
| Reduce FixedPipelineState's size from 1384 to 664 bytes | |||
| 2020-04-18 | Merge pull request #3716 from bunnei/fix-another-impl-fallthrough | Mat M | |
| video_core: gl_shader_decompiler: Fix implicit fallthrough errors. | |||
| 2020-04-18 | video_core: gl_shader_decompiler: Fix implicit fallthrough errors. | bunnei | |
| 2020-04-17 | gl_shader_decompiler: Avoid copies where applicable | Lioncash | |
| Avoids unnecessary reference count increments where applicable and also avoids reallocating a vector. Unlikely to make a huge difference, but given how trivial of an amendment it is, why not? | |||
| 2020-04-17 | video_code: Fix implicit switch fallthrough. | Markus Wick | |
| Since yesterday, this breaks the build on linux. So let's fix it. | |||
| 2020-04-17 | vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers | ReinUsesLisp | |
| Nvidia recently introduced a new memory type for data streaming (awesome!), but yuzu was assuming that all heaps had enough memory for the assumed stream buffer size (256 MiB). This worked fine on AMD but Nvidia's new memory heap was smaller than 256 MiB. This commit changes this assumption and allocates a bit less than the size of the preferred heap, with a maximum of 256 MiB (to avoid allocating all system memory on integrated devices). - Fixes a crash on NVIDIA 450.82.0.0 | |||
| 2020-04-17 | Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL" | Rodrigo Locatti | |
| 2020-04-17 | Merge pull request #3666 from bunnei/new-vmm | bunnei | |
| Implement a new virtual memory manager | |||
| 2020-04-17 | Merge pull request #3682 from lioncash/uam | bunnei | |
| gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator | |||
| 2020-04-17 | video_core: memory_manager: Updates for Common::PageTable changes. | bunnei | |
| 2020-04-17 | core: memory: Move to Core::Memory namespace. | bunnei | |
| - helpful to disambiguate Kernel::Memory namespace. | |||
| 2020-04-16 | decode/memory: Resolve unused variable warning | Lioncash | |
| Only the first element of the returned pair is ever used. | |||
| 2020-04-16 | decode/texture: Resolve unused variable warnings. | Lioncash | |
| Some variables aren't used, so we can remove these. Unfortunately, diagnostics are still reported on structured bindings even when annotated with [[maybe_unused]], so we need to unpack the elements that we want to use manually. | |||
