| Age | Commit message (Collapse) | Author |
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Improved Shader accuracy on Vertex and Geometry Shaders.
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QT sRGB support
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gl_rasterizer_cache: Fix compiler warning
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gl_rasterizer: Implement primitive restart.
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Implemented Shader Local Memory
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rasterizer: Fix Layered Textures Loading and Cubemaps
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Implement PointSize Output Attribute.
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gl_shader_decompiler: Implement VSETP
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maxwell_dma: Silence compilation warnings
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Implemented Alpha Test using Shader Emulation
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gl_shader_decompiler: Implement PBK and BRK
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Added Saturation to FMUL32I
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gl_shader_decompiler: Minor changes
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Fixed FSETP and FSET
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return GL_HALF_FLOAT
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
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These are never modified, so we can make that assumption explicit.
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This prevents truncation warnings at the lambda's usage sites.
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These pointer variables are never used, so we can get rid of them.
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