| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-19 | Merge pull request #2374 from lioncash/pagetable | bunnei | |
| core: Reorganize boot order | |||
| 2019-04-17 | Merge pull request #2318 from ReinUsesLisp/sampler-cache | bunnei | |
| gl_sampler_cache: Port sampler cache to OpenGL | |||
| 2019-04-17 | Merge pull request #2348 from FernandoS27/guest-bindless | bunnei | |
| Implement Bindless Textures on Shader Decompiler and GL backend | |||
| 2019-04-16 | Merge pull request #2315 from ReinUsesLisp/severity-decompiler | bunnei | |
| shader_ir/decode: Reduce the severity of common assertions | |||
| 2019-04-16 | Merge pull request #2384 from ReinUsesLisp/gl-state-clear | bunnei | |
| gl_rasterizer: Apply just the needed state on Clear | |||
| 2019-04-16 | Merge pull request #2092 from ReinUsesLisp/stg | bunnei | |
| shader/memory: Implement STG and global memory flushing | |||
| 2019-04-15 | Correct Pitch in Fermi2D | Fernando Sahmkow | |
| 2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | |
| 2019-04-13 | Merge pull request #2373 from FernandoS27/z32 | bunnei | |
| Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8 | |||
| 2019-04-13 | Merge pull request #2386 from ReinUsesLisp/shader-manager | bunnei | |
| gl_shader_manager: Move code to source file and minor clean up | |||
| 2019-04-11 | video_core/gpu: Create threads separately from initialization | Lioncash | |
| Like with CPU emulation, we generally don't want to fire off the threads immediately after the relevant classes are initialized, we want to do this after all necessary data is done loading first. This splits the thread creation into its own interface member function to allow controlling when these threads in particular get created. | |||
| 2019-04-11 | Merge pull request #2235 from ReinUsesLisp/spirv-decompiler | bunnei | |
| vk_shader_decompiler: Implement a SPIR-V decompiler | |||
| 2019-04-11 | gl_rasterizer_cache: Relax restrictions on FastCopySurface and ↵ | Fernando Sahmkow | |
| FastLayeredCopySurface | |||
| 2019-04-10 | Merge pull request #2278 from ReinUsesLisp/vc-texture-cache | bunnei | |
| video_core: Implement API agnostic view based texture cache | |||
| 2019-04-10 | Merge pull request #2372 from FernandoS27/fermi-fix | bunnei | |
| Correct Fermi Copy on Linear Textures. | |||
| 2019-04-10 | gl_shader_manager: Move code to source file and minor clean up | ReinUsesLisp | |
| 2019-04-10 | gl_rasterizer: Apply just the needed state on Clear | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement flow primitives | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement most common texture primitives | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement texture decompilation helper functions | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement Assign and LogicalAssign | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement non-OperationCode visits | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement OperationCode decompilation interface | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement Visit | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement labels tree and flow | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement declarations | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler | ReinUsesLisp | |
| 2019-04-10 | video_core: Add sirit as optional dependency with Vulkan | ReinUsesLisp | |
| sirit is a runtime assembler for SPIR-V | |||
| 2019-04-10 | Merge pull request #2345 from ReinUsesLisp/multibind | bunnei | |
| gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall | |||
| 2019-04-09 | Merge pull request #2375 from FernandoS27/fix-ldc | bunnei | |
| Remove unnecessary bounding in LD_C | |||
| 2019-04-09 | Remove bounding in LD_C | Fernando Sahmkow | |
| 2019-04-09 | Merge pull request #2354 from lioncash/header | bunnei | |
| video_core/texures/texture: Remove unnecessary includes | |||
| 2019-04-09 | Merge pull request #2366 from FernandoS27/xmad-fix | bunnei | |
| Correct XMAD mode, psl and high_b on different encodings. | |||
| 2019-04-09 | Merge pull request #2369 from FernandoS27/mip-align | bunnei | |
| gl_backend: Align Pixel Storage | |||
| 2019-04-09 | Correct Fermi Copy on Linear Textures. | Fernando Sahmkow | |
| 2019-04-09 | Implement Texture Format ZF32_X24S8. | Fernando Sahmkow | |
| 2019-04-09 | Correct depth compare with color formats for R32F | Fernando Sahmkow | |
| 2019-04-08 | gl_backend: Align Pixel Storage | Fernando Sahmkow | |
| This commit makes sure GL reads on the correct pack size for the respective texture buffer. | |||
| 2019-04-08 | Correct LOP_IMN encoding | Fernando Sahmkow | |
| 2019-04-08 | Correct XMAD mode, psl and high_b on different encodings. | Fernando Sahmkow | |
| 2019-04-08 | Adapt Bindless to work with AOFFI | Fernando Sahmkow | |
| 2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | |
| 2019-04-08 | Fix bad rebase | Fernando Sahmkow | |
| 2019-04-08 | Fix TMML | Fernando Sahmkow | |
| 2019-04-08 | Simplify ConstBufferAccessor | Fernando Sahmkow | |
| 2019-04-08 | Refactor GetTextureCode and GetTexCode to use an optional instead of ↵ | Fernando Sahmkow | |
| optional parameters | |||
| 2019-04-08 | Implement TXQ_B | Fernando Sahmkow | |
| 2019-04-08 | Implement TMML_B | Fernando Sahmkow | |
| 2019-04-08 | Corrections to TEX_B | Fernando Sahmkow | |
| 2019-04-08 | Fixes to Const Buffer Accessor and Formatting | Fernando Sahmkow | |
