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2023-10-17Merge pull request #11349 from vonchenplus/buffer_cache_crashliamwhite
video_core: Fix moltenvk crash on macos
2023-10-17Merge pull request #11788 from Squall-Leonhart/IFREMOVEDFernando S
[crash fix]brings back the removed if statement in util.cpp and adds the num_level test to it like previous discontinued PR
2023-10-15brings back the removed If statement and adds the num_level testSquall Leonhart
This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation. Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being. The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640 but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-14host1x/codecs: enable CUDA on LinuxValeri
2023-10-14Implement vertex array first and subsequent drawsKelebek1
2023-10-12Merge pull request #11751 from Kelebek1/transition_msaa_imageliamwhite
Transition MSAA images to general layout without uploading data
2023-10-11Transition MSAA images to general layout without uploading dataKelebek1
2023-10-11Merge pull request #11744 from Kelebek1/no_res_no_rescaledliamwhite
Do not set rescaled flag when rescaling is disabled
2023-10-11Merge pull request #11734 from Kelebek1/device_local_buffer_allocliamwhite
Do not allocate DeviceLocal buffers as mapped
2023-10-11Merge pull request #11683 from Kelebek1/do_not_sync_on_written_bufferliamwhite
Do not double sync written buffers, move mark written to binding
2023-10-11Merge pull request #11743 from Squall-Leonhart/IFREMOVEDFernando S
Fix mistaken usage of info.block instead of level_info.block
2023-10-11Do not set rescaled flag when rescaling is disabledKelebek1
2023-10-11Fix mistaken usage of info.block instead of level_info.blockSquall-Leonhart
Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-10Merge pull request #11534 from Squall-Leonhart/IFREMOVEDliamwhite
Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10Not not allocate DeviceLocal buffers as mappedKelebek1
2023-10-09add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup tableSquall Leonhart
Should fix and close #11711
2023-10-07Merge pull request #11656 from liamwhite/recreate-surface-automaticallyliamwhite
vk_present_manager: recreate surface on any surface loss
2023-10-07Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8liamwhite
Implements D32_Float to A8B8G8R8_UNORM format copy
2023-10-07Merge pull request #11630 from Kelebek1/clear_stencil_requires_depth_testliamwhite
Enable depth test on depthstencil clear path
2023-10-07Merge pull request #11544 from Kelebek1/reduce_stream_buffer_renderdocliamwhite
Allow GPUs without rebar to open multiple RenderDoc captures
2023-10-07Merge pull request #11688 from Kelebek1/x8d42liamwhite
Implement X8_D24 pixel format
2023-10-07Merge pull request #11684 from Kelebek1/disable_push_descriptor_maxwellliamwhite
Disable push descriptor for Pascal and older nVidia architectures
2023-10-07update shader to confirmed format copySquall Leonhart
2023-10-06Allow GPUs without rebar to open multiple RenderDoc capturesKelebek1
2023-10-06Implement X8_D24 formatKelebek1
2023-10-05Rework nvidia architecture detection, disable push descriptor for Pascal and ↵Kelebek1
older
2023-10-05Mark a buffer GPU modified after the buffers are confirmed, do not double ↵Kelebek1
synch them
2023-10-05lets not convert depth to greyscale since this makes the exhaust and tire ↵Squall-Leonhart
smoke light gray/white tiresmoke should be a darker gray.
2023-10-04Fix CI Formatting checkSquall-Leonhart
2023-10-04Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart
Corrects some visual issues in games such as Disney SpeedStorm
2023-10-02vk_present_manager: recreate surface on any surface lossLiam
2023-10-02ci: fix new codespell errorsLiam
2023-10-01Query Cache: Fix memory leak.Fernando Sahmkow
2023-09-29Merge pull request #11622 from liamwhite/qcr-reg1Fernando S
renderer_vulkan: fix query cache for homebrew
2023-09-28Enable depth test on stencil clear pathKelebek1
2023-09-28Merge pull request #11402 from FernandoS27/depth-bias-controlliamwhite
Vulkan: Implement Depth Bias Control
2023-09-27renderer_vulkan: fix query cache for homebrewLiam
2023-09-25host_shaders: More proper handling of x2 MSAA copiesGPUCode
2023-09-25renderer_vulkan: Implement MSAA copiesGPUCode
2023-09-25Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookiesliamwhite
Y.F.C: Rework the Query Cache.
2023-09-24Merge pull request #11562 from GPUCode/srgb-madnessliamwhite
vk_texture_cache: Limit srgb block to transcoding only
2023-09-24Merge pull request #11165 from Morph1984/ds_blitliamwhite
vulkan_device: Return true if either depth/stencil format supports blit
2023-09-23Query Cache: Fix Prefix SumsFernando Sahmkow
2023-09-23Query Cache: Fix behavior in Normal AccuracyFernando Sahmkow
2023-09-23Query Cache: Simplify Prefix Sum compute shaderFernando Sahmkow
2023-09-23Query Cache: Implement host side sample counting.Fernando Sahmkow
2023-09-23Query Cache: Fix guest side sample countingFernando Sahmkow
2023-09-23Query Cache: address issuesFernando Sahmkow
2023-09-23QueryCache: Implement dependant queries.Fernando Sahmkow
2023-09-23Macro HLE: Add DrawIndirectByteCountFernando Sahmkow