| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-19 | Merge pull request #2472 from FernandoS27/tic | Hexagon12 | |
| maxwell_3d: reduce severity of different component formats assert. | |||
| 2019-05-19 | Merge pull request #2469 from lioncash/copyable | Hexagon12 | |
| video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs | |||
| 2019-05-19 | Merge pull request #2470 from lioncash/ranged-for | Sebastian Valle | |
| video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults() | |||
| 2019-05-19 | Merge pull request #2480 from ReinUsesLisp/fix-quads | Hexagon12 | |
| gl_rasterizer: Pass the right number of array quad vertices count | |||
| 2019-05-19 | Merge pull request #2483 from ReinUsesLisp/fix-point-size | Hexagon12 | |
| gl_rasterizer: Limit OpenGL point size to a minimum of 1 | |||
| 2019-05-19 | Merge pull request #2471 from lioncash/engine-upload | Sebastian Valle | |
| video_core/engines/engine_upload: Minor tidying | |||
| 2019-05-19 | Merge pull request #2484 from ReinUsesLisp/triangle-fan | Sebastian Valle | |
| maxwell_to_gl: Add TriangleFan primitive topology | |||
| 2019-05-19 | gl_shader_gen: std::move objects where applicable | Lioncash | |
| Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct. | |||
| 2019-05-18 | gl_rasterizer: Limit OpenGL point size to a minimum of 1 | ReinUsesLisp | |
| 2019-05-17 | maxwell_to_gl: Add TriangleFan primitive topology | ReinUsesLisp | |
| 2019-05-17 | gl_rasterizer: Pass the right number of array quad vertices count | ReinUsesLisp | |
| 2019-05-14 | maxwell_3d: reduce sevirity of different component formats assert. | Fernando Sahmkow | |
| This was reduced due to happening on most games and at such constant rate that it affected performance heavily for the end user. In general, we are well aware of the assert and an implementation is already planned. | |||
| 2019-05-14 | video_core/engines/engine_upload: Amend constructor initializer list order | Lioncash | |
| Silences a -Wreorder warning. | |||
| 2019-05-14 | video_core/engines/engine_upload: Default destructor in the cpp file | Lioncash | |
| Avoids inlining destruction logic where applicable, and also makes forward declarations not cause unexpected compilation errors depending on where the State class is used. | |||
| 2019-05-14 | video_core/engines/engine_upload: Remove unnecessary const on parameters in ↵ | Lioncash | |
| function declarations These only apply in the definition of the function. They can be omitted from the declaration. | |||
| 2019-05-14 | video_core/engines/engine_upload: Remove unnecessary includes | Lioncash | |
| 2019-05-14 | video_core/engines/maxwell3d: Get rid of three magic values in CallMethod() | Lioncash | |
| We can use the named constant instead of using 32 directly. | |||
| 2019-05-14 | video_core/engines/maxwell_3d: Simplify for loops into ranged for loops ↵ | Lioncash | |
| within InitializeRegisterDefaults() Lessens the amount of code that needs to be read, and gets rid of the need to introduce an indexing variable. Instead, we just operate on the objects directly. | |||
| 2019-05-14 | video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs | Lioncash | |
| std::memset is used to clear the entire register structure, which requires that the Regs struct be trivially copyable (otherwise undefined behavior is invoked). This prevents the case where a non-trivial type is potentially added to the struct. | |||
| 2019-05-14 | Merge pull request #2462 from lioncash/video-mm | Mat M | |
| video_core/memory_manager: Minor tidying | |||
| 2019-05-14 | Merge pull request #2461 from lioncash/unused-var | Mat M | |
| video_core: Remove a few unused variables and functions | |||
| 2019-05-13 | Merge pull request #2413 from FernandoS27/opt-gpu | Rodrigo Locatti | |
| Rasterizer Cache: refactor flushing & optimize memory usage of surfaces | |||
| 2019-05-09 | video_core/memory_manager: Mark IsBlockContinuous() as a const member function | Lioncash | |
| Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state. | |||
| 2019-05-09 | video_core/memory_manager: Mark the constructor as explicit | Lioncash | |
| Prevents implicit converting constructions of the memory manager. | |||
| 2019-05-09 | video_core/memory_manager: Default the destructor within the cpp file | Lioncash | |
| Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types. | |||
| 2019-05-09 | video_core/memory_manager: Amend doxygen comments | Lioncash | |
| Corrects references to non-existent parameters and corrects typos. | |||
| 2019-05-09 | video_core/memory_manager: Remove superfluous const from function declarations | Lioncash | |
| These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used. | |||
| 2019-05-09 | video_core/renderer_opengl/gl_shader_cache: Correct member initialization order | Lioncash | |
| Silences a -Wreorder warning. | |||
| 2019-05-09 | video_core/shader/decode/texture: Remove unused variable from GetTld4Code() | Lioncash | |
| 2019-05-09 | renderer_vulkan/vk_shader_decompiler: Remove unused variable from ↵ | Lioncash | |
| DeclareInternalFlags() | |||
| 2019-05-09 | video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() ↵ | Lioncash | |
| function This isn't used at all, so it can be removed. | |||
| 2019-05-09 | video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in ↵ | Lioncash | |
| UploadGLMipmapTexture() This variable is unused entirely, so it can be removed. | |||
| 2019-05-09 | video_core/gpu_thread: Remove unused local variable | Lioncash | |
| Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data. | |||
| 2019-05-09 | video_core/textures/astc: Remove unused variables | Lioncash | |
| Silences a few compilation warnings. | |||
| 2019-05-09 | Merge pull request #2442 from FernandoS27/astc-fix | bunnei | |
| Fix Layered ASTC Textures | |||
| 2019-05-09 | Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants | bunnei | |
| gl_shader_disk_cache: Skip stored shader variants instead of asserting | |||
| 2019-05-09 | Merge pull request #2429 from FernandoS27/compute | bunnei | |
| Corrections and Implementation on GPU Engines | |||
| 2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | |
| This isn't used anywhere, so we can get rid of it. | |||
| 2019-05-04 | gl_rasterizer: Silence unused variable warning | Lioncash | |
| Makes use of src, so it's not considered unused. | |||
| 2019-05-01 | Refactors and name corrections. | Fernando Sahmkow | |
| 2019-05-01 | gl_shader_disk_cache: Skip stored shader variants instead of asserting | ReinUsesLisp | |
| Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled. | |||
| 2019-04-30 | Fix Layered ASTC Textures | Fernando Sahmkow | |
| By adding the missing layer offset in ASTC compression. | |||
| 2019-04-30 | Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file | bunnei | |
| gl_shader_disk_cache: Improve precompiled shader cache generation speed and size | |||
| 2019-04-28 | Merge pull request #2435 from ReinUsesLisp/misc-vc | bunnei | |
| shader_ir: Miscellaneous fixes | |||
| 2019-04-28 | Merge pull request #2322 from ReinUsesLisp/wswitch | bunnei | |
| video_core: Silent -Wswitch warnings | |||
| 2019-04-28 | Merge pull request #2423 from FernandoS27/half-correct | bunnei | |
| Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 | |||
| 2019-04-26 | shader_ir: Move Sampler index entry in operand< to sort declarations | ReinUsesLisp | |
| 2019-04-26 | shader_ir: Add missing entry to Sampler operand< comparison | ReinUsesLisp | |
| 2019-04-26 | shader_ir/texture: Fix sampler const buffer key shift | ReinUsesLisp | |
| 2019-04-23 | Re added new lines at the end of files | FreddyFunk | |
