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2021-01-07texture_cache: Replace PAGE_SHIFT with PAGE_BITSMerryMage
PAGE_SHIFT is a #define in system headers that leaks into user code on some systems
2021-01-06Merge pull request #5288 from ReinUsesLisp/workaround-garbageMorph
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-05Merge pull request #5289 from ReinUsesLisp/vulkan-devicebunnei
vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
2021-01-04Merge pull request #5292 from ReinUsesLisp/empty-setLC
vk_rasterizer: Skip binding empty descriptor sets on compute
2021-01-04vk_rasterizer: Skip binding empty descriptor sets on computeReinUsesLisp
Fixes unit tests where compute shaders had no descriptors in the set, making Vulkan drivers crash when binding an empty set.
2021-01-04vulkan_device: Allow creating a device without surfaceReinUsesLisp
2021-01-04renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_commonReinUsesLisp
2021-01-04renderer_vulkan: Move device abstraction to vulkan_commonReinUsesLisp
2021-01-04gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp
Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
2021-01-04gl_texture_cache: Create base images with sRGBReinUsesLisp
This breaks accelerated decoders trying to imageStore into images with sRGB. The decoders are currently disabled so this won't cause issues at runtime.
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp
The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it.
2021-01-03Merge pull request #5230 from ReinUsesLisp/vulkan-commonRodrigo Locatti
vulkan_common: Move reusable Vulkan abstractions to a separate directory
2021-01-02general: Fix various spelling errorsMorph
2020-12-30Merge pull request #5208 from bunnei/service-threadsbunnei
Service threads
2020-12-31vulkan_instance: Allow different Vulkan versions and enforce 1.1ReinUsesLisp
For listing the available physical devices we can use Vulkan 1.0. Now that MoltenVK supports 1.1 we can require it for running games. Add missing documentation.
2020-12-31vk_device: Use an array to report lacking device limitsReinUsesLisp
This makes easier to add and tune the required device limits.
2020-12-31vk_device: Stop initialization when device is not suitableReinUsesLisp
VKDevice::IsSuitable was not being called. To address this issue, check suitability before initialization and throw an exception if it fails. By doing this, we can deduplicate some code on queue searches. Previosuly we would first search if a present and graphics queue existed, then on initialization we would search again to find the index.
2020-12-31renderer_vulkan: Remove two step initialization on VKDeviceReinUsesLisp
The Vulkan device abstraction either initializes successfully on the constructor or throws a Vulkan exception.
2020-12-31renderer_vulkan: Throw when enumerating devices failsReinUsesLisp
Report device enumeration errors with exceptions to be consistent with other initialization related function calls. Reduces the amount of code to maintain.
2020-12-31renderer_vulkan: Initialize surface in separate fileReinUsesLisp
Move surface initialization code to a separate file. It's unlikely to use this code outside of Vulkan, but keeping platform-specific code (Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31renderer_vulkan: Catch and report exceptionsReinUsesLisp
Move more Vulkan code to report errors with exceptions and report them through a log before notifying it with an error boolean for backwards compatibility. In the future we can replace the rasterizer two-step initialization to always use exceptions.
2020-12-31renderer_vulkan: Create debug callback on separate file and throwReinUsesLisp
Initialize debug callbacks (messenger) from a separate file. This allows sharing code with different backends. Change our Vulkan error handling to use exceptions instead of error codes, simplifying the initialization process.
2020-12-31renderer_vulkan: Move instance initialization to a separate fileReinUsesLisp
Simplify Vulkan's backend initialization code by moving it to a separate file, allowing us to initialize a Vulkan instance from different backends.
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to ↵ReinUsesLisp
vulkan_common/vulkan_wrapper.h Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31vulkan_common: Move dynamic library load to a separate fileReinUsesLisp
Allows us to initialize a Vulkan dynamic library from different backends without duplicating code.
2020-12-30half_set: Resolve -Wmaybe-uninitialized warningsLioncash
2020-12-30maxwell_to_vk: Initialize usage variable in SurfaceFormat()Lioncash
Silences a -Wmaybe-uninitialized warning
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
2020-12-30video_core: Add a delayed destruction ring abstractionReinUsesLisp
2020-12-30host_shaders: Add Vulkan assembler compute shadersReinUsesLisp
2020-12-30host_shaders: Add helper to blit depth stencil fragment shaderReinUsesLisp
2020-12-30host_shaders: Add texture color blit fragment shaderReinUsesLisp
2020-12-30host_shaders: Add shaders to present to the swapchainReinUsesLisp
2020-12-30host_shaders: Add shaders to convert between depth and color imagesReinUsesLisp
2020-12-30host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8ReinUsesLisp
2020-12-30host_shaders: Add shader to render a full screen triangleReinUsesLisp
2020-12-30host_shaders: Add pitch linear upload compute shaderReinUsesLisp
2020-12-30host_shaders: Add block linear upload compute shadersReinUsesLisp
2020-12-30host_shaders: Add copyright headers to OpenGL present shadersReinUsesLisp
2020-12-30video_core/host_shaders: Add support for prebuilt SPIR-V shadersReinUsesLisp
Add support for building SPIR-V shaders from GLSL and generating headers to include the text of those same GLSL shaders to consume from OpenGL.
2020-12-28gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.bunnei
2020-12-28video_core: gpu_thread: Do not wait when system is powered down.bunnei
2020-12-28video_core: gpu: Implement synchronous mode using threaded GPU.bunnei
2020-12-28video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.bunnei
- We must always use a GPU thread now, even with synchronous GPU.
2020-12-25Merge pull request #5226 from ReinUsesLisp/c4715-vcRodrigo Locatti
video_core: Enforce C4715 (not all control paths return a value)
2020-12-24cmake: Always enable VulkanReinUsesLisp
Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
2020-12-24video_core: Enforce C4715 (not all control paths return a value)ReinUsesLisp
Most of the time people write code that always returns a value, terminates execution, throws an exception, or uses an unconventional jump primitive. This is not always true when we build without asserts on mainline builds. To avoid introducing undefined behavior on our most used builds, enforce this warning signalling an error and stopping the build from shipping.
2020-12-24vk_shader_decompiler: Silence warning when compiling without assertsReinUsesLisp
2020-12-15Merge pull request #5157 from lioncash/array-dirtybunnei
maxwell_3d: Remove unused dirty_pointer array
2020-12-10Merge pull request #5162 from lioncash/copy-shaderbunnei
gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()