| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-06-20 | texture_cache: Implement L1_Inner_cache | Fernando Sahmkow | |
| 2019-06-20 | video_core: Use un-shifted block sizes to avoid integer divisions | ReinUsesLisp | |
| Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits). | |||
| 2019-06-20 | texture_cache: Change internal cache from lists to vectors | ReinUsesLisp | |
| 2019-06-20 | Reduce amount of size calculations. | Fernando Sahmkow | |
| 2019-06-20 | texture_cache: Correct premature texceptions | Fernando Sahmkow | |
| Due to our current infrastructure, it is possible for a mipmap to be set on as a render target before a texception of that mipmap's superset be set afterwards. This is problematic as we rely on texture views to set up texceptions and protecting render targets targets for 3D texture rendering. One simple solution is to configure framebuffers after texture setup but this brings other problems. This solution, forces a reconfiguration of the framebuffers after such event happens. | |||
| 2019-06-20 | texture_cache: Implement guest flushing | Fernando Sahmkow | |
| 2019-06-20 | Fixes to mipmap's process and reconstruct process | Fernando Sahmkow | |
| 2019-06-20 | surface_base: Add parenthesis to EmplaceOverview's predicate | ReinUsesLisp | |
| 2019-06-20 | Texture Cache: Implement Blitting and Fermi Copies | Fernando Sahmkow | |
| 2019-06-20 | surface_view: Add constructor for ViewParams | ReinUsesLisp | |
| 2019-06-20 | surface_base: Split BreakDown into layered and non-layered variants | ReinUsesLisp | |
| 2019-06-20 | surface_base: Silence truncation warnings and minor renames and reordering | ReinUsesLisp | |
| 2019-06-20 | copy_params: Use constructor instead of C-like initialization | ReinUsesLisp | |
| 2019-06-20 | Correct Mipmaps View method in Texture Cache | Fernando Sahmkow | |
| 2019-06-20 | Change texture_cache chaching from GPUAddr to CacheAddr | Fernando Sahmkow | |
| This also reverses the changes to make invalidation and flushing through the GPU address. | |||
| 2019-06-20 | Corrections to Structural Matching | Fernando Sahmkow | |
| The texture will now be reconstructed if the width only matches on GoB alignment. | |||
| 2019-06-20 | Implement Texture Cache V2 | Fernando Sahmkow | |
| 2019-06-20 | Correct Surface Base and Views for new Texture Cache | Fernando Sahmkow | |
| 2019-06-20 | Add OGLTextureView | Fernando Sahmkow | |
| 2019-06-20 | Deglobalize Memory Manager on texture cahe and Implement Invalidation and ↵ | Fernando Sahmkow | |
| Flushing using GPUVAddr | |||
| 2019-06-20 | texture_cache: Remove execution context copies from the texture cache | ReinUsesLisp | |
| This is done to simplify the OpenGL implementation, it is needed for Vulkan. | |||
| 2019-06-20 | gl_texture_cache: Implement fermi copies | ReinUsesLisp | |
| 2019-06-20 | texture_cache: Split texture cache into different files | ReinUsesLisp | |
| 2019-06-20 | texture_cache: Move staging buffer into a generic implementation | ReinUsesLisp | |
| 2019-06-20 | texture_cache: Flush 3D textures in the order they are drawn | ReinUsesLisp | |
| 2019-06-20 | gl_texture_cache: Minor changes | ReinUsesLisp | |
| 2019-06-20 | gl_texture_cache: Add copy from multiple overlaps into a single surface | ReinUsesLisp | |
| 2019-06-20 | gl_texture_cache: Attach surface textures instead of views | ReinUsesLisp | |
| 2019-06-20 | gl_texture_cache: Add fast copy path | ReinUsesLisp | |
| 2019-06-20 | gl_texture_cache: Initial implementation | ReinUsesLisp | |
| 2019-06-19 | Merge pull request #2591 from lioncash/record | bunnei | |
| core: Remove unused CiTrace source files | |||
| 2019-06-18 | core: Remove unused CiTrace source files | Lioncash | |
| These source files have been unused for the entire lifecycle of the project. They're a hold-over from Citra and only add to the build time of the project, so they can be removed. There's also likely no way this would ever work in yuzu in its current form without revamping quite a bit of it, given how different the GPU on the Switch is compared to the 3DS. | |||
| 2019-06-17 | Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload | bunnei | |
| video_core/engines: Move ConstBufferInfo out of Maxwell3D | |||
| 2019-06-15 | Merge pull request #2538 from ReinUsesLisp/ssy-pbk | Zach Hilman | |
| shader: Split SSY and PBK stack | |||
| 2019-06-11 | Merge pull request #2572 from FernandoS27/gpu-mem | bunnei | |
| GPUVM: Correct GPU VM virtual address space | |||
| 2019-06-09 | GPUVM: Correct GPU VM virtual address space | Fernando Sahmkow | |
| 2019-06-07 | kepler_compute: Use std::array for cbuf info | ReinUsesLisp | |
| 2019-06-07 | kepler_compute: Fix block_dim_x encoding | ReinUsesLisp | |
| 2019-06-07 | gl_rasterizer: Remove unused parameters in descriptor uploads | ReinUsesLisp | |
| 2019-06-07 | video_core/engines: Move ConstBufferInfo out of Maxwell3D | ReinUsesLisp | |
| 2019-06-07 | Merge pull request #2514 from ReinUsesLisp/opengl-compat | Zach Hilman | |
| video_core: Drop OpenGL core in favor of OpenGL compatibility | |||
| 2019-06-07 | shader: Split SSY and PBK stack | ReinUsesLisp | |
| Hardware testing revealed that SSY and PBK push to a different stack, allowing code like this: SSY label1; PBK label2; SYNC; label1: PBK; label2: EXIT; | |||
| 2019-06-06 | shader/node: Minor changes | ReinUsesLisp | |
| Reflect std::shared_ptr nature of Node on initializers and remove constant members in nodes. Add some commentaries. | |||
| 2019-06-06 | shader: Move Node declarations out of the shader IR header | ReinUsesLisp | |
| Analysis passes do not have a good reason to depend on shader_ir.h to work on top of nodes. This splits node-related declarations to their own file and leaves the IR in shader_ir.h | |||
| 2019-06-05 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | |
| Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | |||
| 2019-06-05 | Merge pull request #2520 from ReinUsesLisp/vulkan-refresh | bunnei | |
| vk_device,vk_shader_decompiler: Miscellaneous changes | |||
| 2019-06-05 | Merge pull request #2540 from ReinUsesLisp/remove-guest-position | bunnei | |
| gl_shader_decompiler: Remove guest "position" varying | |||
| 2019-06-05 | Merge pull request #2512 from ReinUsesLisp/comp-indexing | bunnei | |
| gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver | |||
| 2019-06-05 | Merge pull request #2545 from lioncash/timing | Zach Hilman | |
| core/core_timing_util: Use std::chrono types for specifying time units | |||
| 2019-06-05 | Merge pull request #2534 from ReinUsesLisp/shader-cleanup | Zach Hilman | |
| gl_shader_cache: Minor style changes | |||
