| Age | Commit message (Collapse) | Author |
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maxwell_3d: Add dirty flags for depth bounds values
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gl_rasterizer: Fix polygon offset units
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HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
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Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
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These can inhibit the ability of a compiler to perform RVO.
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std::string
Allows the function to be non-allocating in terms of the output string.
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Same behavior, but without the need to heap allocate
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This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
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Keeps them alphabetically sorted for readability.
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Provides logical symmetry to the interface.
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Avoids unnecessary atomic reference count increments and decrements.
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Provides const equivalents of data accessors for use within const
contexts.
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Shader_IR: Implement a full control flow decompiler for the shader IR.
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
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modes.
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For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
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shader/image: Implement SULD and fix SUATOM
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Implement a MME Draw commands Inliner and correct host instance drawing
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video_core: Implement RGBX16F and lower Surface Copy log severity
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gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
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