| Age | Commit message (Collapse) | Author |
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Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
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initialization
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vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
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DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
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gl_texture_cache: Workaround slow PBO downloads on radeonsi
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Silences performance warnings generated from validation layers on each frame.
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There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.
Add this bit for all vendors.
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vk_buffer_cache: Use emulated null buffers for transform feedback
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Fix Pokemon Let's Go on Vulkan
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texture_cache: Always prepare image views on render targets
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texture_cache/util: Fix size calculations of multisampled images
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
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