| Age | Commit message (Collapse) | Author |
|
Corrects some visual issues in games such as Disney SpeedStorm
|
|
|
|
|
|
renderer_vulkan: fix query cache for homebrew
|
|
Vulkan: Implement Depth Bias Control
|
|
|
|
|
|
|
|
Y.F.C: Rework the Query Cache.
|
|
vk_texture_cache: Limit srgb block to transcoding only
|
|
vulkan_device: Return true if either depth/stencil format supports blit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
|
|
|
|
|
|
|
|
Fix a logged assert in the format lookup table for Z16
|
|
|
|
|
|
|
|
|
|
android: Add option to bundle validation layer
|
|
|
|
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
|
|
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
|
|
Maxwell3D: Improve Index buffer size estimation.
|
|
If final frame was transferred from GPU, it won't carry the props.
Fixes #11089
|
|
|
|
Buffer Cache: fix discard writes.
|
|
|
|
|
|
|
|
Mark decompiled macros on dump, dump shaders after translation
|
|
|
|
|
|
Add macos moltenvk bundle, Add copy moltevk dylib script
|
|
|
|
host_shaders: ASTC compute shader optimizations
|
|
|
|
Mark accelerated DMA destination buffers and images as GPU-modified
|
|
|